Stellaris

Stellaris

Bio-Harvesters Civic
 Denne tråd er blevet fastgjort, så den er sikkert vigtig
Rob  [udvikler] 18. dec. 2018 kl. 11:41
[BETA] Bugs and Issues
If you have any issues with the mod, please feel free to let me know in here. Thanks!
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Fanatic Cyberphile 18. dec. 2018 kl. 13:03 
Upon making first content with a new species, you do not get a response.

https://i.gyazo.com/fb6b44bbd00f5cbb16d3675e1b767f73.png
Rob  [udvikler] 18. dec. 2018 kl. 13:57 
@Anti-Bully Ranger - I know about this one, will be fixing in the next update!
marky612 19. dec. 2018 kl. 12:41 
I have been using this mod, in addition to other mods, but everytime I colonize a planet I get a low stability notice, since yours is the only new mod I've added lately I am thinking it might be something with yours or compatibility. Any thoughts?
Rob  [udvikler] 19. dec. 2018 kl. 14:21 
@marky612 - I've had that issue before I used the mod, I think it might be to do with the testing branch beta if you're using that?
marky612 20. dec. 2018 kl. 10:23 
Ah, yes that might be it, thank you!
Spirit 22. dec. 2018 kl. 5:29 
bioreactors need food and your empire produces none when you chose this civic + a random one (no assimilator, terminator or servant)
can you change the reactor to a different one ?
edit : game crashes as soon the planet finishes colonization
edit 2 : this mod is not compatible with bigger colonies
edit 3 : game crashes as soon someone attacked one of my starbases (+ - 10 days)
Sidst redigeret af Spirit; 22. dec. 2018 kl. 12:22
cmaglio 22. dec. 2018 kl. 10:02 
race organics lives from the start in the machine world at the same time have adaptability to it is normal ?
Nikal 22. dec. 2018 kl. 12:13 
Perhaps consider removing Ecumenopolis from the list of planet classes meant to be harvested... :P

Also, the "Harvested World" modifier should be removed once we terraform into a Machine World imho.
Sidst redigeret af Nikal; 28. dec. 2018 kl. 9:01
SthepKnyght 22. dec. 2018 kl. 12:39 
Greetings. I have a game going, with your mod -its amazing thanks-, but i've quite the conundrum. I just went to war with a nearby faction, and captured two planets... ... so are they gonna be remaining into 'normal' state, or is there any way to eat them up into harvester worlds ?
Duke_44 24. dec. 2018 kl. 10:16 
when i colonised an Elysium ring from Gigastructures, it turned it into a harvest world, do tou know if it does this to all non vanilla planets?
Sidst redigeret af Duke_44; 28. dec. 2018 kl. 8:07
Jan-VGH 25. dec. 2018 kl. 11:07 
Whenever the colonization of a ringworld segment has finished the game crashes. This wasn't the case before I used the civic
Rob  [udvikler] 25. dec. 2018 kl. 11:12 
@Jan-VGH - Strange, not able to replicate that myself. Added to the fix list for next patch regardless :)
Jan-VGH 25. dec. 2018 kl. 12:18 
@Rob - I apologize for the false alarm the problem is caused by that ringworld start mod since it is not only occuring with the civic but also without as well as organic (hive and normal).

I apologize for the inconvenience and I thank you for creating this mod. I enjoy it so far :)
Rob  [udvikler] 25. dec. 2018 kl. 14:40 
@Jan No worries, have a good one :)
Seiggrain Hart 26. dec. 2018 kl. 14:28 
Not sure if this bug has been fixed yet or not, but it seems the planet background image for Bio-Harvesters is broken atm. It just shows up as a mass of grey clouds for me.
It MAY be because I use a couple of UI mods.
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