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// ------------------------------------------------------ Trader Markers -------------------------------------------------------
// Duskar:
<TraderMarker> 0 // Trader ID
<TraderMarkerPosition> 7828.2, 36.6856, 7994.86 // Coordinate X, Coordinate Y, Coordinate Z
<TraderMarkerSafezone> 304.8 // Safezone Radius
<TraderMarker> 1
<TraderMarkerPosition> 7828.48, 36.728, 7997
<TraderMarkerSafezone> 304.8
<TraderMarker> 2
<TraderMarkerPosition> 7826.69, 36.4788, 7983.53
<TraderMarkerSafezone> 304.8
<TraderMarker> 3
<TraderMarkerPosition> 7826.92, 36.4978, 7985.39
<TraderMarkerSafezone> 304.8
<TraderMarker> 4
<TraderMarkerPosition> 7827.41, 36.5306, 7988.87
<TraderMarkerSafezone> 304.8
<TraderMarker> 5
<TraderMarkerPosition> 7826.24, 36.4622, 7964.63
<TraderMarkerSafezone> 304.8
<VehicleSpawn> 7834.13, 37.2765, 7965.32 // Vehicle Spawnpoint for Trader; Coordinate X, Coordinate Y, Coordinate Z (optional)
<VehicleSpawnOri> 90, 0, 0 // Vehicle Spawnpoint Orientation; Yaw, Pitch, Roll (optional)
// ------------------------------------------------------ Objects to Spawn ------------------------------------------------------
// Duskar:
<Object> BVM_VendingMachine_Consumables // Classname
<ObjectPosition> 7828.2, 36.6856, 7994.86 // Coordinate X, Coordinate Y, Coordinate Z
<ObjectOrientation> 97, 0, 0 // Yaw, Pitch, Roll
<ObjectAttachment> NPC_DUMMY // Add this if you are using an non Character Object for an Trader (like Vending Machines, etc.). It is needed to make the User Action for the Trading Menu work.
<Object> BVM_VendingMachine_Miscellaneous
<ObjectPosition> 7828.48, 36.728, 7997
<ObjectOrientation> 97, 0, 0
<ObjectAttachment> NPC_DUMMY
<Object> BVM_VendingMachine_Weapons
<ObjectPosition> 7826.69, 36.4788, 7983.53
<ObjectOrientation> 97, 0, 0
<ObjectAttachment> NPC_DUMMY
<Object> BVM_VendingMachine_Attachments
<ObjectPosition> 7826.92, 36.4978, 7985.39
<ObjectOrientation> 97, 0, 0
<ObjectAttachment> NPC_DUMMY
<Object> BVM_VendingMachine_Clothing
<ObjectPosition> 7827.41, 36.5306, 7988.87
<ObjectOrientation> 97, 0, 0
<ObjectAttachment> NPC_DUMMY
<Object> BVM_VendingMachine_Vehicles
<ObjectPosition> 7826.24, 36.4622, 7964.63
<ObjectOrientation> 90, 0, 0
<ObjectAttachment> NPC_DUMMY
//<OpenFile> FileName.txt // Links to another File; Must be right above <FileEnd>!
<FileEnd>