安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题








That feels like it defeats the purpose of shields in the first place especially when they say they work with 1 handed weapons. I've tested without having any mods and it is the same in vanilla rimworld. They won't use shields if they have a weapon.
It's funny though, because it will force spawn in pawns with shield and weapons equipped, but you yourself can't. I've tested this in both CE and non-CE. The issue persist..
I've had to resort to using dual wield mod so I can at least equip my weapons in an offhand and shield in the mainhand though that had the funnny-not funny consequence that tribal raiders would spawn with a main hand weapon, an off hand weapon and a shield all equipped.
Simply changed all Light_Shield tags to Large_Shield.
Rimworld\mods\Combat Shields\1.3\Defs\thingdefs\Apparel_Shields.xml -> Replace with
this -> https://pastebin.com/gW3SkuLf
FOR 1.3 ONLY
That shouldn't happen, are the shields still in the game / usable? If it does work, I'd just add them in through debug / a mod, as it most likely won't happen again.
But if it isn't working, are you on 1.3? Made sure it was the right file you actually modified? (Apparel_Shields - NOT Apparel_ShieldBase)
Looking at the 1.2 version, it doesn't use these tags and probably breaks it.
Is the mod enabled for that save? Only thing I can think of at that point.
do an xml patch, it's easy and they're actually documented, that way you can change the mod without it being changed each time.
other mods include the vanilla expanded family and awesome inventory. are there any known conflicts there?