Rising Storm 2: Vietnam

Rising Storm 2: Vietnam

Seek & Destroy GAMEMODE [Beta]
mattt  [开发者] 2018 年 12 月 9 日 下午 12:14
MAPPING GUIDE
1. Go to WorldProperties and add SDGameInfo to "Game Types Supported On This Map"
2. Set "My Map Info" to SDMapInfo (you may need to delete the old one first)
3. See below...

Win conditions are based purely on tickets and time, so as long as the US team has a persistent spawn and the VC has an initial spawn, you're good to go. Objectives do not matter for this gamemode, but you can still use them to toggle spawns, ammo, HMGs, etc and help control the flow of the map. See the included map(s) for ideas or a guide on how to set things up in kismet. At the time of writing this I have no idea how to balance the mod with ticket and time limits, so do what you feel is right for now.

The mod uses custom RoleInfo classes (prefix: SD) for the Northern team. These are set by default in the MapInfo and the mod will automatically convert vanilla RO roles into SD ones in case you change them by accident. Custom roles are not compatible with this gamemode.

There are two new actors for mapping. Both of these are NOT required because they only disable the automatic destruction of tunnels when an objective or spawn protection is toggled. The game will still function with vanilla RO actors.
- ROObjective_SD
- ROVolumeSpawnProtection_SD *

* I do not recommend using this one. If the last remaining tunnel is in spawn protection, the VC will not be able to spawn in it which can lead to a lot of waiting for the dead VC. Use the regular ROVolumeSpawnProtection.