Инсталирайте Steam
вход
|
език
Опростен китайски (简体中文)
Традиционен китайски (繁體中文)
Японски (日本語)
Корейски (한국어)
Тайландски (ไทย)
Чешки (Čeština)
Датски (Dansk)
Немски (Deutsch)
Английски (English)
Испански — Испания (Español — España)
Испански — Латинска Америка (Español — Latinoamérica)
Гръцки (Ελληνικά)
Френски (Français)
Италиански (Italiano)
Индонезийски (Bahasa Indonesia)
Унгарски (Magyar)
Холандски (Nederlands)
Норвежки (Norsk)
Полски (Polski)
Португалски (Português)
Бразилски португалски (Português — Brasil)
Румънски (Română)
Руски (Русский)
Финландски (Suomi)
Шведски (Svenska)
Турски (Türkçe)
Виетнамски (Tiếng Việt)
Украински (Українська)
Докладване на проблем с превода
2. Correct. Hold reload (r) - First the weapon unjamming then detach/empty chamber. However, if you press reload (r) while the weapon is jammed, magazine will be swapped but weapon will stay jammed. If the weapon is non-magazine-loadable (mosin, shotgun, etc.) - nothing will happen until weapon is unjammed. Will upload a video later today or early tomorrow. Hope this helps.
How to include other weapon to this mods
Exemple i have DayZPlus and Fidov Pack 4 and some weapon don't take the magzine with pressing R i have the magazine in inventory full but that won't load like the classname are not include in your mods or something like that and i want to add this classname / Weapon & Mag into your mods but i don't see where to add this :/
My idea its to make a config file to write into this .txt or .json files all classname of modded weapon and magzine to make it reloadable with your mods ...
Why you dont Click subscribe. Go to [yourdriveletter]:\Steam\steamapps\workshop\content\221100
And copy it out from there?