Garry's Mod

Garry's Mod

[TFA] Call of Duty: Modern Warfare Remastered Explosives Pack
wtf
theres only claymore, c4 and rpg7 left. and rpg7 rocket doesnt explode
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Visar 1-15 av 15 kommentarer
Artyom 18 maj, 2023 @ 11:02 
its a problem with the new patch, unpack the gma file and look in the weapon and projectile lua (javeline/singer... missile) for the "sound.Add(Soundcache)" line and delete it, save the file and run the game
Senast ändrad av Artyom; 18 maj, 2023 @ 11:02
can it be fixed in next patches?
Artyom 18 maj, 2023 @ 14:36 
i dont really know...
Phantom Niiue 23 maj, 2023 @ 10:32 
@Artyom I'm confused, and inquire a question.
By Soundcache part of removing that, do you mean this?

sound.Add(soundData)

Let me know if this is correct.
i deleted sound.Add(soundData) and didnt work
Phantom Niiue 28 maj, 2023 @ 15:42 
Ursprungligen skrivet av PeBoJLbBeP{VikaEbatel}:
i deleted sound.Add(soundData) and didnt work
I have a fixed version that works like a charm on my end, and am willing to upload it if needs be.
Lubbi 15 jun, 2023 @ 4:00 
I have figured out that the weapons depend on the version of gmod, the base 32 bit version does not show Javelin or Stinger, but if you update to 64x/86x Chromium beta they work
Only chromium beta?
FAMAStyr 22 jun, 2023 @ 20:17 
I'm playing on the 84-64x chromium beta and it doesn't work
Can we somehow tell about this problem to author?
NeedMoreGun 7 jul, 2023 @ 12:36 
How do i decode .bin files? This addon uses .bin and i can't see its code using gmad.
try notepad++
NeedMoreGun 7 jul, 2023 @ 22:59 
Doesn't work.
idk then
Speed Racer 22 mar, 2024 @ 1:50 
Ursprungligen skrivet av Phantom Imahara:
Ursprungligen skrivet av PeBoJLbBeP{VikaEbatel}:
i deleted sound.Add(soundData) and didnt work
I have a fixed version that works like a charm on my end, and am willing to upload it if needs be.

Very late reply but do you still have it? Thanks!
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