Garry's Mod

Garry's Mod

Alydus Base Systems
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Alydus  [开发者] 2018 年 12 月 1 日 下午 3:11
Suggestions & Bugs
Post any suggestions/ideas you have here, along with any bugs you encounter while using the addon (errors included, what you were doing when the error occured).
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正在显示第 1 - 15 条,共 319 条留言
TravisDaTaidum 2018 年 12 月 1 日 下午 6:58 
The Base Controller creates errors when I spawn it in and it doesn't say anything about what is making it create errors. heres the error that gets posted in the console:

lua/entities/alydusbasesystems_basecontroller.lua:31: attempt to index upvalue 'tdui' (a nil value)
1. Draw - lua/entities/alydusbasesystems_basecontroller.lua:31
2. unknown - gamemodes/base/entities/entities/base_anim.lua:50
Alydus  [开发者] 2018 年 12 月 2 日 上午 1:17 
@Tone
This issue has been fixed, sorry about that.
TravisDaTaidum 2018 年 12 月 2 日 上午 4:37 
引用自 Alydus
@Tone
This issue has been fixed, sorry about that.
But the issue still happens to me and I tried it a few times and it still created that error.
Is there any mods that conflict with this, because I really don't know whats the problem.
最后由 TravisDaTaidum 编辑于; 2018 年 12 月 2 日 上午 4:39
lizardmanguydude 2018 年 12 月 2 日 上午 5:21 
The base controller has a blank screen, really annoys me since i cant use any of the base modules. Fix this please before i start trying to use my lua hacking in the console to fix it (( which i suck at ))
lizardmanguydude 2018 年 12 月 2 日 上午 5:22 
as in i try to fix it with using the console.
BFR2005 2018 年 12 月 3 日 上午 6:20 
Suggestion: add turret with 2 AR2 as guns, plus maybe if possible ammo and health system for building and e.t.c. from this mod
>KB> >KEKSQUAD 2018 年 12 月 3 日 上午 10:31 
Why is the turret not behaving like a minigun?
Alydus  [开发者] 2018 年 12 月 3 日 下午 2:03 
引用自 >KEKSQUAD
Why is the turret not behaving like a minigun?

Can you please elaborate on this? Is it a visual issue, or just a design idea?

引用自 BFR2005
Suggestion: add turret with 2 AR2 as guns, plus maybe if possible ammo and health system for building and e.t.c. from this mod

All modules have a health value, and ammo for turrets will be implemented soon, sorry about that. - hope thats what you mean about the health system, not sure entirely what you mean by that.

I like your idea about a dual AR2 turret, it's just annoying trying to find an appropriate model for it.
>KB> >KEKSQUAD 2018 年 12 月 3 日 下午 2:09 
引用自 Alydus

Can you please elaborate on this? Is it a visual issue, or just a design idea?
Its damage and fire-rate is very low for a minigun.
lizardmanguydude 2018 年 12 月 3 日 下午 2:19 
Yes, indeed its firerate is kinda weird, i was using this for my dinosuar addon and it took like two minutes to kill a t-rex | it would take about 30 seconds - minute to kill it actually.
Alydus  [开发者] 2018 年 12 月 4 日 上午 12:02 
引用自 Hunterisbro
Yes, indeed its firerate is kinda weird, i was using this for my dinosuar addon and it took like two minutes to kill a t-rex | it would take about 30 seconds - minute to kill it actually.


引用自 >KEKSQUAD
引用自 Alydus

Can you please elaborate on this? Is it a visual issue, or just a design idea?
Its damage and fire-rate is very low for a minigun.

I have increased the damage and fire rate (slightly) in the new version, I'm limited in how fast I can make the turrets shoot as I want to keep the targetting as accurate as possible, without causing lag. SAM Turret targetting has also been fixed.

Thanks, let me know if you have any other ideas or issues.
lizardmanguydude 2018 年 12 月 4 日 上午 4:27 
Thanks, unsubbing and restarting steam and subbing back.
>KB> >KEKSQUAD 2018 年 12 月 4 日 上午 8:28 
引用自 Alydus
I have increased the damage and fire rate (slightly) in the new version, I'm limited in how fast I can make the turrets shoot as I want to keep the targetting as accurate as possible, without causing lag. SAM Turret targetting has also been fixed.

Thanks, let me know if you have any other ideas or issues.

The Gredwitch's Emplacement Pack M61 Vulcan fires faster than that with explosive rounds and with no lag.

EDIT: Make it behave like a legit mini-gun, please.
最后由 >KB> >KEKSQUAD 编辑于; 2018 年 12 月 4 日 下午 2:00
Mimyke 2018 年 12 月 4 日 下午 1:05 
Does SAM Turret can shoot flying NPC? I have trouble doing it shoot anything. :steamfacepalm:
Thanks for the addon, anyway!
Alydus  [开发者] 2018 年 12 月 4 日 下午 1:59 
引用自 Mimyke
Does SAM Turret can shoot flying NPC? I have trouble doing it shoot anything. :steamfacepalm:
Thanks for the addon, anyway!

It does not, I'll make it shoot the flying combine helicopter soon however, if you wish. It will only shoot vehicles, like WAC, that aren't owned by the owner of the SAM Turret's base controller.
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