Kenshi
Players AI
Maki 2020 年 5 月 2 日 下午 7:27
About the mod and how to use (English)
What does this mod do?
This mod adds several starting scenarios which give the player extra squads that has AI Packages attached to the squads. Any characters in those squads when idle, will perform their related AI Tasks. This mod is also required for any of the submods listed in the description to work.

Note that Players AI mod must be loaded at all times (as far as i'm aware).

As the AI Packages are added to the squad and not individual characters, as long as the squads exist (even at 0/50) you can move any characters to the squad at any time and they will perform that squads AI tasks.
You can see this for yourself by selecting the Wanderer +Player AI start and move the characters to and from the Wanderer or Slaver Caravan Squads and watch them wander.

I also recommend you do not rename the placeholder characters as the added squads will all be named Nameless_X so you can easily rename the squads manually based on the placeholder name. These placeholder characters are actual characters and will not be removed by the mod, so you can have a +X character start or dismiss them when you are done renaming the squad.

About AI persistence
AI Squads added via the Wanderer +???? AI starts and Import submods will retain the AI Packages when saving and loading. The squad does not require any members in it and as soon as a member is added to the squad they will begin performing their AI tasks (if idle).

The submods Add AI to Default Squad is a special case and will not persist after load if the mod is disabled. This series of submods work by adding the AI Package to the default squad when creating a new game or loading a saved game.

How to add AI to a squad?
If you did not pick one of the [Wanderer +???? AI] starts then you can add AI to your squads by using one or a combination of the submods listed in the description.

The Add AI to Default Squad submods will add thier respective AI Package to the default player squad when creating a new game or loading a saved game. As these add the AI Package to the default squad you can only have one of these loaded at a time.
  • The submod you picked can be interchanged but only one can be active at a time.
  • If you unload the Add AI to Default Squad submod your default squad will no longer have AI Behaviours.
  • If you have deleted the default squad these submods will no longer work.
  • You may rename your squads.

The Import submods will add a new squad with persistent AI. Squads added this way retain their AI Packages after save and load.
  1. Go to any of these cities: Admag, Black Desert City, Blister Hill, Clownsteady,Crab Town, Drin, Eyesocket, Fishing Village, Flats Lagoon, Heft, Mongrel, Shark, Spring, The Hub.
  2. Save Game.
  3. Exit game and load the Players AI ???? (import) submod of your choosing.
  4. Import your saved game.
  5. New squad(s) will be added along with their placeholder characters telling you what AI Package that squad has.
  6. You may rename the squads and/or dismiss the placeholder characters.
  7. Save Game.
  8. Unload the Players AI ???? (import)
Steps 5 to 7 is technically not required but good practice.

Is this compatible with Player Slavery?
Yes(?)

I used "Capture Slaves2" alongside Player Slavery mod and I get the Player Slavery dialogue for my slaves so it works quite nicely with it (Load Player Slavery after all the Player AI mods). The only downside to this AI behaviour is the character will try to enslave anyone who is unconscious and not a slave. This will lead to factions who sees you enslaving their own becoming hostile as enslaving is a crime (so make sure the target does not belong to your local town, or do it in a dark corner).
If there is recently a battle in a town make sure your characters does not try to enslave your allies in front of your allies or the town may become hostile.

The import submods said to move away from the town first?
From my testing that is not necessary. If it does not work for you, maybe try that.

Notes
This mod adds its own craft-able shackles, however I have yet to see it myself.
To see a full list of added Items and Research, see the Additions Discussion.
最后由 Maki 编辑于; 2020 年 5 月 2 日 下午 7:50
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Commander Jake Sulli 2021 年 1 月 12 日 下午 8:24 
Can't get it to work, how long do the squads take to appear, is it instant or a while?
Sarge_85 2021 年 7 月 20 日 上午 2:00 
ok so I just figured out why mine wasn't working but now why it is. you HAVE TO have the ''bandits loot the player'' toggle option ON for this mod to work. makes sense now since thats what is enabling that AI function to....function. seems to be working perfectly now.
Inquisition Time! 2021 年 9 月 7 日 上午 9:57 
I guess I can't get two AIs at the same time? to have a squad of slavers and a squad of cannibals besides getting the big starter with the many squads.
Androum 2022 年 1 月 20 日 下午 2:41 
Again, the tutorial is just confusing, can't you elaborate more? I Can't import without leaving the game, kenshi doesn't have a back menu button.
Maki 2022 年 1 月 20 日 下午 8:15 
I havent played the game for an eternity and will probably never return to it. As far as I understand from what I've written, there is no way to add AI to a new squad without exiting game. Assuming the mod still works at all.
Androum 2022 年 1 月 20 日 下午 8:16 
引用自 Maki
I havent played the game for an eternity and will probably never return to it. As far as I understand from what I've written, there is no way to add AI to a new squad without exiting game. Assuming the mod still works at all.
I Have, and i don't have any idea what to do, so i get on the AI, I have the squads and how i import those squads in another save?
Maki 2022 年 1 月 20 日 下午 8:21 
I'm not too sure myself, seems the comments have people saying its not working for them. So there is a good chance the mods are broken.

For Import, you have to sub to and enable the mods listed in the description with "(import)". With the mod enabled, when you Import your save it should automatically add a new squad i think. That new squad will have the AI behaviour of whichever "modname_here (Import)".
Maki 2022 年 1 月 20 日 下午 8:43 
引用自 Androum
I Have, and i don't have any idea what to do, so i get on the AI, I have the squads and how i import those squads in another save?

If you are using the Import method it generates a new squad that has the AI. Your existing squads are not affected. If you do it twice, you should end up with 2 new squads with AI along with whatever squads you already had (that probably does not have AI). The instructions are basically copied from the "modname (import)" mods in the description of this mod. Maybe you can have a look at that.
Mr Nimbus 2022 年 1 月 30 日 上午 12:40 
The slavery mod works for me, but the patrol one doesn't - they just sit around aimlessly when I put them in that squad unfortunately.
Nox 2022 年 2 月 16 日 下午 5:35 
I do not understand how to get the slaves to eat from slave food containers - they seem to just be starving.
Manifesto 2023 年 12 月 31 日 下午 7:41 
why not just add all the mods into one file?
Kehni 2 月 6 日 下午 6:21 
Why are my bandits enslaving people?
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