Kenshi
Players AI
Stilldoll  [开发者] 2018 年 12 月 29 日 上午 5:21
Additions
New game added
Wanderer + Player AI
Besides the default wanderer character
Nine squads have been added and each squad has an AI.

1, slave capture
    the character to the left of the squad captures the slave,
    Other members cage the captured slaves

2, cannibal
    1 to 3 people (including animals) among squads eat characters

3, Wanderer
    walk on the field with the leftmost character of the squad

4, Team patrol
    Patrol the player base with the character at the leftmost of the squad

5, Personal patrol
    Chara will patrol player base individually

6, town guard
    We stand in front of the house of the player base (2 people per house)

7, workers
    I will work with vacant production facilities

8, slave master
    AI is not attached to player character, It is a squad to control captured slaves

9, Fogman
    Out of the squad, one or two people eat the character,
    The remaining members ceremonially face the target being eaten

10, Bandit
    The leftmost character slaves the
    NPC and looting the weapon and stores it if there is storage nearby.
    Other members is looting the weapons, armor,
    all items, store it if there is storage nearby.
    * If the looting item enters the backpack, it will not take storage action.
     In order to cause storage behavior,
     it is necessary for looters to enter items slots other than backpacks.
(In the action of storage we will also store the stolen goods in the backpack in the storage)
    * Items to be stored are limited to robbed stolen goods.
    ex.Pillage until the backpack is filled, store looting items
      in the weapons slot or item slot and store it all together.
*If you want to add AI using save data or import, please see the MOD page.

11, slave capture2
   the character to the left of the squad captures the slave, No other members have AI.


Added buildings
Guard Position 01 01 and 02
    It will become the position where the character of the
    town security guard of squad AI built.
Workbench: Slavery Ring: You can create slavery rings
Shackles Craft Bench
Cannibal's building
Cannibal cabin ,, prison pole, cage (with scallops), cookie camado,
Cannibal tent (medium, small), cannibal trophies, demolition table of the cannibal



Added research
Cannibal: cannibal buildings are built.
*Shackles Craft

Effect of Shackles
Even if Shackles is turned on, the opponent does not become a slave of the player.
However, because it is treated as a slave, the other party will hear the order if it meets the conditions of obedience.

Example
It will annihilate the opponent you want the slave to make (knockout) and equip Shackles.
When you get up, talk to the other person and make it obedient.

Add Shackles to someone you want to be a slave, then release Shackles and talk to the other and make it obedient.

I will also use Shackles again for slaves without Shackles.



Added items
A slavery ring: It is an item to capture a slave.

- Slave capture procedure -
1, put the opponent in the cage inside the house of the player base.
2, Have the opponent carry a ring.
3, Wait nearby, choose a purchase as the conversation begins.
* ally faction, enemies faction, knockout are ineffective.
Alternatively,
3, First aid treatment, choosing purchase as the conversation starts.
* It is invalid while knockout.
First aid can not be done unless the partner is injured.

Take the following actions against slaves,
you will be able to talk to slaves and make them submissive.
1, annihilate (including slaves) the squad of the
 target which you want to be enslaved (knockout)
2, put the target you want to be a slave into a cage
3, unlock the shackles of the target you want to slave, or the cage
4, Talking to the target you want to be a slave within the player base
*1 High success rate, 2 normal success rate, 3 low success rate
*1 to 3 do not have to be player base.
*Slaves of other factions can also be subject to obedience
ex.Kidnapping a slave sold by a slave dealer, making it obedient at the my outpost.
However, since purchase is no longer a slave, impossible

(Submission may fail, run away or attack.)
Also, if the slave is stronger than the player, the probability of failing is high)

Various orders can be issued to obedient slaves.
Follow, bodyguard, patrol, attack, slave capture, cannibal, labor, trade (only if the slave is a merchant)
※ Labor is not easy to use because slave behavior is limited.


A slave will take the opponent who captured himself as the master, but the squad to which his master belongs
Wiping out or all being stunned will be released from obedience and escape.
The slave who ran away will not listen to the order, so if you want to custody the subject slave
It must be submitted again at the base of the player.
※ Sleeping in bed, it will not faint
* If the squad to which the slave owner belongs is deleted, it will be treated as annihilation, so be careful.
If you want to delete a squad, leave a character other than the slave owner in the target squad, move the slave owner to another squad
I will save & load. Remove the remaining characters from the squad you want to delete after loading,
Delete the squad. If it is the above procedure it will not be an extinction judgment.
最后由 Stilldoll 编辑于; 2019 年 1 月 7 日 上午 8:32