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报告翻译问题








"Tanker" ~ lowers move-speed, but applies a large AoE taunt.
"Debilitating" ~ grants a ton of debilitating status skills such as "Decaying Touch", "Mosquito Swarm", etc. Anything that can really apply a damaging status/CC.
"Buffer" ~ Opposite of Debilitating but grants 'enchanter' skills such as "Haste", "Peace of Mind", etc.
"Swarm" ~ Replaces the initial summon with a skill that will kill the unit. Upon using this skill, it turns into a 'swarm' of lesser units. e.g: a multitude of Larvae
Will comment again when I have more.
Could cost 3/4 ap [maybe source?]
Starts off a healthy, tanky unit but with low damage and CC abilities, slow - but on death becomes a medium unit with a bit more damage, less HP, bit faster and more 'direct' abilities such as raw damage, and if that dies it becomes a small unit with a tiny pool of HP, incredibly fast, and DoT type abilities?
it would be great if the necro summons also left corpses when they die/killed (or blood to try and connect synergy with existing nerco skills)
a necro source summon skill would be nice, make a horde of short lived zombies or skeletons
another strong necromancer summon would be amazing, with the devourer dragon model,
standard fireball equivalent attack
standard dragon breath (if possible leave blood along breath path)
flight
rain of blood
grasp of the starved (or its own version of grasp)
blood storm (or its own version of blood storm)
bone cage
though as a summoner it feels bad to put a lot of points into necro since your summons will be dealing the damage and you won't get much out of the healing from the invested necro points
maybe something like 3 to 5 necro and 5+ summoning