Company of Heroes 2

Company of Heroes 2

Unbalancer Mod Mark I
Plum_Pudding71  [开发者] 2018 年 11 月 12 日 上午 7:40
Suggestions here please
Leave suggestions here. I may or may not add them depending on what's possible.
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正在显示第 1 - 15 条,共 55 条留言
I got your Western Front Armies changes here!

- Change the weapons on the Pathfinders and IR Pathfinders to the Ardennes Assault Sniper rifle. Make those two squads always cloaked.

- Remove all munitions costs from Airborne Company and Recon Support Company.

- Bring back the full-auto sherman as seen here: https://www.youtube.com/watch?v=8E5TtByIH5U
(But without the need to be heavy cavalry company) (Do it for the Easy Eight and other variants too please?)

- Make Riflemen have perfect accuracy

- Give Rear Echelon the ability to have infinite squad members upon becoming Vet 3 (This used to be a bug back in the day)

- In essence just give USF the powers it had when it was glitched to hell because lelic.

- Make Jacksons deal retarded amounts of damage

- Make Oberkommando Supply Halftracks impervious to all forms of damage (This is very fair)

- Make the Schwerer fire Sturmtiger Projectiles when it fires (This is very historical)

- Make Sturmpioneers and Pioneers like how they were in Company of Heroes 1. (Aka very OP)

- Make the Sturmtiger reload instantly

- Allow the Oberkommando to produce Goliaths at their tier 1 headquarters.

- Make Goliaths always cloaked.

- Rename Goliaths to "Lelic Nerfing Tool"

- Make Kubelwagens suppress again

Now for UKF, this'll be fun

- Remove tech requirements from the upgrades for the Universal Carrier

- Give Infantry Sections +5 manpower from the manpower upgrade at the british HQ

- Make Bofors deal critical hits to everything

- Allow UKF to have both the AEC and the Bofors, just remove the mutual exclusivity between the two.

- Allow UKF to research both Hammer and Anvil tactics at once.

I think that's enough.
Titan 2018 年 11 月 12 日 下午 2:20 
OKW specific requests:

-Make panzerschrecks fire full-auto. (can also do this to the Wehrmacht faction if desired)

-Make the 7.5cm le.IG 18 support gun fire at an insane speed.

-Make the Jagdtiger have an highly increased range, increase the firerate.

-Make Jagdtiger's traverse insanely quick, but make the speed even slower than normal.

-Make the Jagdtiger nigh invincible.

-Change Obersoldaten to have 8 men per squad instead of 4.

-Allow Obersoldaten to upgrade with panzerschrecks.

-Make the 10.5cm leFH 18 Howitzer have a much wider firing ark (if possible).

-Change Osttruppen to have 15 men per squad instead of 6.

-Make the PZ.2 Luchs shoot 75mm shells (from the Panther) instead of 20mm shells.

-Make the Tiger II trained as 5 star veteran by default.

-Increase Tiger II's health.

-Increase the firerate/damage of the Sdkfz 251/17 flak halftrack.


Soviet specific requests:

-Make the KV-2 fire at an insane speed, make the vehicle itself alot more nimble.

-Make Conscript's "Oorah!" ability permanent.

-Change Conscripts to have 20 men per squad instead of 6.

-Make the BM-13 Katyusha shoot 22 rockets instead of 16, make them reload instantly.

-Make the IS-2 fire as fast as a minigun.

-Change Shock Troops to have 15 men per squad instead of 6.

-Make the Shock Troop's AP grenades have the same explosion as the Sturmtiger's.

-Make Guards Rifle Infantry fire at an insane speed.

-Make the HM-38 120mm Mortar Squad explosions the same as the Sturmtiger's.

-Make the T-34/76's unit cost almost nothing.

-Make the T-34's Ramming Maneuver (speed?) alot faster.

-Make the T-70 Light Tank faster than every vehicle in the game.


UKF specific requests:

-Make the AVRE reload instantly. Increase the range of its mortar.

-Make the Centaur fire 122mm shells, or at the very least, make the damage emulate a 122mm shell.

-Make every UKF artillery piece in their arsenal fire alot faster.

-Make PIATs fire full-auto.

-Make UKF Infantry Sections fire at an insane speed.


Yeah, I doubt a majority of these requests are even possible. But it is worth a try. Lol
最后由 Titan 编辑于; 2018 年 11 月 13 日 上午 9:56
Jonny 2018 年 11 月 12 日 下午 4:25 
add landmines that go off like strumtiger shells
Lung 2018 年 11 月 13 日 上午 6:21 
The King Tiger must be stronger, have even thicker armor, move slower than a snail (and have turret rotation that matches this), and fire anti-tank Brumbar rounds.
Dj_Rolnik 2018 年 11 月 13 日 上午 9:49 
USF:
- Tanks are now made out of cardboard, to improve their late game performance
- Jackson main gun caliber is now decreased to 9mm caliber due to it being overperforming against axis tanks
- The new Jackson 9mm rounds are effective against infantry and their effectiveness against armor has been turned off entirely to better fit its role on the battlefield
- Rifleman hand grenades are now exploding with airsoft bullets instead of shrapnel
- In order to unlock the hand grenades upgrade the player must unlock all tiers (Lieutenant, Captain and Major) as well as seize control of 90% of the map. The grenades can only be unlocked after the game has lasted for 50 minutes
- Pershing fuel cost increased from 260 to 630
Titan 2018 年 11 月 13 日 上午 9:57 
引用自 Dj_Rolnik
- Pershing fuel cost increased from 260 to 630

Lol.
Xforgerecon 2018 年 11 月 13 日 上午 11:44 
Sherman with post war sabot rounds as an ability, basically pens King Tiger from the front
Lubnut 2018 年 11 月 13 日 下午 5:16 
Give all infantry models their countries respective lmg (OKW mg34, vickers etc) and allow them to fire while moving

Insanely buff the turret machine gun's anti-aircraft capabilities

T34's cannon does no damage to infantry however the machine guns are like miniguns

T34 Ram ability can target ambient structures

In the base game shock troops have a small armor rating, this should be buffed so they can only be killed with tanks

The RPG-43 grenade swarm ability should throw at least 20 grenades

Stuka bomber has a much longer wind up time (for the lols maybe it could come down 2 minutes after being called in but still make the stuka horn noise)

Kubelwagon instant-pins everything but has no health

Air superiority calls in the entire RAF + flares to see the damage
the rice fields 2018 年 11 月 13 日 下午 6:19 
rocket launchers fire in volleys of 3
Katyusha rockets are bigger and there are more of them
N O C O O L D O W N O N P A R A T R O O P E R S
and paratroopers come in bigger sticks of 12 or something
Mortars fire artillery shells
give all conscripts ppsh minigun-shotguns
最后由 the rice fields 编辑于; 2018 年 11 月 13 日 下午 6:23
🔰 Caramell 🔰 2018 年 11 月 14 日 下午 12:00 
T-34s should cost just 100 manpower an 10 fuel
Skelpie_Overworld 2018 年 11 月 14 日 下午 2:27 
All bombers payloads are replaced with nuclear ones
Skelpie_Overworld 2018 年 11 月 14 日 下午 5:13 
Also anyone with a rocket type weapon can "rocketjump", allowing the unit to jump across the map but havong to lose some health.

引用自 Billy the necron
All bombers payloads are replaced with nuclear ones
Courier 2018 年 11 月 15 日 上午 5:10 
Make all the MG42-Lmg of the Oshtheer pin units
Skelpie_Overworld 2018 年 11 月 15 日 上午 7:50 
引用自 the rice fields
rocket launchers fire in volleys of 3
Katyusha rockets are bigger and there are more of them
N O C O O L D O W N O N P A R A T R O O P E R S
and paratroopers come in bigger sticks of 12 or something
Mortars fire artillery shells
give all conscripts ppsh minigun-shotguns
Paratroopers don't drop in from planes, they get shot in by off map railroad guns
Basvak 2018 年 11 月 15 日 上午 8:14 
Make Ostruppen squad 15 men
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