Instal Steam
login
|
bahasa
简体中文 (Tionghoa Sederhana)
繁體中文 (Tionghoa Tradisional)
日本語 (Bahasa Jepang)
한국어 (Bahasa Korea)
ไทย (Bahasa Thai)
Български (Bahasa Bulgaria)
Čeština (Bahasa Ceko)
Dansk (Bahasa Denmark)
Deutsch (Bahasa Jerman)
English (Bahasa Inggris)
Español - España (Bahasa Spanyol - Spanyol)
Español - Latinoamérica (Bahasa Spanyol - Amerika Latin)
Ελληνικά (Bahasa Yunani)
Français (Bahasa Prancis)
Italiano (Bahasa Italia)
Magyar (Bahasa Hungaria)
Nederlands (Bahasa Belanda)
Norsk (Bahasa Norwegia)
Polski (Bahasa Polandia)
Português (Portugis - Portugal)
Português-Brasil (Bahasa Portugis-Brasil)
Română (Bahasa Rumania)
Русский (Bahasa Rusia)
Suomi (Bahasa Finlandia)
Svenska (Bahasa Swedia)
Türkçe (Bahasa Turki)
Tiếng Việt (Bahasa Vietnam)
Українська (Bahasa Ukraina)
Laporkan kesalahan penerjemahan
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=943642212
For the Small warship and large warship production you want to use the following for MTG
ship_hull_submarine = {
build_cost_ic = -0.1 instant = yes
}
ship_hull_light = {
build_cost_ic = -0.1 instant = yes
}
ship_hull_cruiser = {
build_cost_ic = -0.1 instant = yes
}
ship_hull_heavy = {
build_cost_ic = -0.1 instant = yes
}
ship_hull_carrier = {
build_cost_ic = -0.1 instant = yes
}
I have not yet checked if the original bonuses, like sortie efficiency and ship organisation, has changed, since all the original ship classes are technically still in the game, and a BC or BB though both using the heavy hull, is determined by whether you add BB or BC armor, while light or heavy cruiser depends on adding light or medium guns.
Hope it helps :)
Dictatoric: (fascism+communism only) Consumer Goods: -20%, Stability: -35%, War Support: -25%, Factory output: 40%, Research time: 15%
No Rights: Consumer Goods: -10% , Stability: -25% , War support: -30% , Factory Output: 35%,Research Time: -10% , Recrutiable Population: +2%
Low: Consumer Goods: -7.5%, Stability: -10%, War Support: -20%, Factory Output, 20%, Research Time: -5%, Recrutiable Population: +1%
Average: Cosumer Goods: -5% , Research Time: +5%
High: Consumer Goods: 5% , Stability: +10% , War Support: +20% , Factory Output: -10%, Research time: +10%, Recruitable Population : -1%
Free: Cosumer Goods: 10%, Stability: +25% , War Support: +30%, Factory output: -15%, Research time: +12% , Recruitable Population: -2%
School Sizes is not really easy to manage, it's up to you.
pls notice as itook long
not a bad idea Smacking Snacks
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1614404573