安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题








On miss: weapon cannot be holstered or swung for 3 seconds
No random critical hits
Aw yeah, 22! Wait, dammit!
The weapon not being able to swing for 3 secs is a bit too much, I barely can survive stuff with Scout, think if I used a weapon like that xD
when active you get a speed and jump boost
mabey you should be marked for death to whan active?
On hit teammates:
(+) Increases teammate speed for 2 seconds.
(-) Decreases user's speed for 3 seconds.
(Basically the Whip for scout, but sacrifices his own speed
on hit decreases speed of target
On hit: slows enemy down by 30% for 4 seconds (doesnt stack, reset on every new hit)
also works on ubered enemies
+50% faster deploy time
Cons:
-15% slower swing speed
When active: marked for death
On Hit: Gain a stock.
Every 4 stocks: Stun the next hit enemy for 1 second and heal for 25 health.
+15 Max Health on wearer
[Penalties]
-25% Damage Penalty
-40% health from healers on wearer
Consecutive stock boosts within 4 seconds of the last is weakened. -25% stun time and health healed, up to 90%.
[Cosmetic Effect]
Hit enemies emit cash and poker chip particles.