安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题








I only have one suggestion and do understand the complexity of that which is being suggested.
Port from being a startpos mod to a script mod activated through the "Mod Configuration Tool" PRIOR to choosing a game or faction which allows the choice to be loaded as the game and faction are picked with several choices such as 2+4, 2+6, 4+2, 4+4, 4+6, etc meaning simply several variant choices. This would allow for nearly universal compatibility.
My personal skills are no where near able to succeed yet at this level. I quit modding at Medieval 2 and only recently started with Warhammer 2 and even then started recovering lost mods and updating them when they are abandoned for myself to start learning.
It is a base tool like Framework and UI base tools allowing settings for a mod to allow variability.