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One bit of feedback (I value transparency with these sorts of things): With perks like the Assassin class' Snipe ability, I strongly feel that actual range in tiles needs to be noted. Taking a perk where you have to guess at the distance where it will work is not very gratifying and can't really be planned on unless you dig through ini files to find specific range values and not everybody is going to go to that trouble. Long range could mean anything to someone who doesn't know exact sight range values. Please don't leave perks requiring guesswork.
And then the (?) popup, which ought to contain more detailed information: "While rifles and cannons can make use of this perk, don't try it with a shotgun." This tells a potential user so little info.
If you have suggestions on how to improve any of the other localizations, feel free to make a new thread and post them there (ideally in the correct format). This thread is for balance discussion and I'd like to keep it as "clean" as possible.
Since you're already doing some self-balancing, this might be of interest to you: Since a few patches ago, all perks in RPGO can have a custom AP point cost. So instead of nerfing Heavy Hitter, you could also make it more expensive instead - that way, if you're only using your primary weapon for damage, Lethal would still be a better choice.
Unfortunately, there are way too many possible combinations and perks that I can't extensively test by myself. If you have more thoughts on how to better balance this plugin or another, feel free to post here or contact me on discord (you can find me with my steam name on the X2 modding discord).