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语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
I am currently trying to get it to play more nicely with language packs for example.
Shame on me, dev is cool!:P
for the non-global being sent for non-english language packs that is ^^
Not had that happen for our cluster yet afaik.
Any additional info you can provide would be very helpful in figuring out what the issue might be :)
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2234420336 Here is an example.
Do you maybe have a localization language set on the ARK servers? I can do some testing to see if that cause any weird behavior.
I am running the cluster, redis, and webdis all on the same box, running linux. Using Ark Server Tools to manager the cluster.
I do have a suspicion that the old messages array in the mod gets cleared if it fails to grab messages from the backend under certain conditions (even if there are safeguards against that).
I'll have to try and create a worst-case scenario where I try to get it to fail and then see if I can find additional ways to prevent it :)
Help
I am working when I am able on a possible fix for this.