Team Fortress 2
Synthetic
MegapiemanPHD  [Разработчик] 29 окт. 2018 г. в 17:39
Map Feedback
Feel free to post any feedback you have for the map either here, on it's tf2maps.net page, or teamwork.tf page. Thanks.
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I haven't played it, but from the pictures, I can tell it looks fun gameplay-wise. However, I feel it needs a bit more aesthetic polish.
MegapiemanPHD  [Разработчик] 30 окт. 2018 г. в 17:22 
Автор сообщения: NUK3D
I haven't played it, but from the pictures, I can tell it looks fun gameplay-wise. However, I feel it needs a bit more aesthetic polish.
If you have any suggestions for areas that could use more detail or anything that looks off, let me know. I've got a updated version in the works but am waiting on getting more feedback to implement before release.
The map feels very fresh; every time when I play it it doesn't feel the same what makes it very fun to play and the flan routes are very well made, perfect for scout gameplay. The only problem that I saw was a small light glitch with the spawn doors.
MegapiemanPHD  [Разработчик] 20 апр. 2020 г. в 4:21 
Автор сообщения: DotRandomDot
The map feels very fresh; every time when I play it it doesn't feel the same what makes it very fun to play and the flan routes are very well made, perfect for scout gameplay. The only problem that I saw was a small light glitch with the spawn doors.
What was the glitch? Could you elaborate and/or post a screenshot?
Автор сообщения: MegapiemanPHD
Автор сообщения: DotRandomDot
The map feels very fresh; every time when I play it it doesn't feel the same what makes it very fun to play and the flan routes are very well made, perfect for scout gameplay. The only problem that I saw was a small light glitch with the spawn doors.
What was the glitch? Could you elaborate and/or post a screenshot?

I tried to somehow recrate/find the glitch again, but it didn't show up again. It was probably a server bug or something. Sorry for your desturbance.
MegapiemanPHD  [Разработчик] 21 апр. 2020 г. в 10:29 
Автор сообщения: DotRandomDot
*snip*
No problem. If you happen to see it again at any time, let me know.
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