Stellaris

Stellaris

Dedicated Carrier
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Red-Eyed_Gelynome  [开发者] 2018 年 10 月 23 日 下午 1:23
Change Log
Version 1.2:
-Fix the localization for the Crew
-Change the Required Starbase from Citadel to Starhold
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Red-Eyed_Gelynome  [开发者] 2018 年 10 月 23 日 下午 1:33 
1.2a:
-completely remove the required starbase. Just research the tech and make sure you have a shipyard.
Red-Eyed_Gelynome  [开发者] 2018 年 10 月 26 日 上午 7:08 
1.2b:
-you can now build 3 after you research cruisers and a maximum of 8 carriers as your naval capacity increases.
-Buff the Offense crew
Red-Eyed_Gelynome  [开发者] 2018 年 10 月 27 日 下午 4:17 
1.2c:
-Rescaled the ship from 2 to 1. Now they'll be smaller than before. (Not sure how it will go with downscaled ships.)
Red-Eyed_Gelynome  [开发者] 2018 年 11 月 3 日 下午 6:58 
1.2d:
buff the speed for a bit, now it should be able to reach other places more often.
New value:
max_speed = 85
Red-Eyed_Gelynome  [开发者] 2018 年 11 月 15 日 上午 7:21 
1.2e:
-Increased strike craft slot size on Section 3. (reason for this is to make it more diverse than the other models I've added. (Currently disabled as of this update because the mesh shows invisible ingame))
-Inceased maximum buildable CV to 21.
Red-Eyed_Gelynome  [开发者] 2018 年 12 月 16 日 上午 7:14 
Updated - Version 2.0a:
-Modified Upkeep (Lowers them, in exchange, build price is buffed.)
Red-Eyed_Gelynome  [开发者] 2019 年 3 月 4 日 上午 12:25 
Version 2.1a:
-Increase base upkeep from 10 to 15 Energy
-Buff Defense Crew so that it's much more better choice on defensive campaign
-Buff/Nerf Offensive Crew to make it more better choice on offensive campaign
-Adds Titan Aura so that the CV can provide bonuses to the ships on it's fleet
-Change "Naval Cap Div" to 100 (From 300) This means, for every 100 naval capacity, you could build more CV but still with a max of 21 Carriers.

***Reason for this:
Im playing on a Grand Admiral + x3 Crisis + Crisis manager w/ 3 active Crisis w/ Hard Mode.
With this, the Carrier can support its escort and can escape much more (Defensive Crew) and can pack a punch on Liberating systems (Offensive). Hopefully, with this, The carrier will become active during wars and not just for show.

Nevertheless, Dont mind the high numbers, YOUR CARRIER WILL STILL SINK IF THERE'S NO ESCORT PROTECTING HER.
Red-Eyed_Gelynome  [开发者] 2020 年 2 月 16 日 下午 11:45 
Version 3.0a:
-Added 2 new types of base carrier:
----Venator = Good for offense. Has 6 large slot
----Ranger = Good for defense, much cheaper but has less 3 hanger slots compared to Hiigaran yet Ranger as 12 Aux slot for hull/armor/sheild addons.

-Added Fleet Carrier:
----Terran Carrier (Galaxy on Fire) = Really huge carrier with superb capability. Basically a buff up base carrier.

-Prices = Every component and section type of the base carrier has it's own price change. In that way, you can tell which is which and to make it more balance. A full Hiigaran Carrier can cost about 9k alloys while venator can cost 11k and Ranger can cost 8k. All depends on the equipement used.

-Carrier Nano Cloud = This component is no longer avail for the base carrier. ONLY the fleet carrier can use this one.
Red-Eyed_Gelynome  [开发者] 2020 年 2 月 21 日 上午 11:16 
Version: 3.1a
-Modify Normal and Specular texture map so they will look better..
Affected ships: Fleet Carrier and Venator

Hiigaran and Ranger will be on a later date, both ship contains a lot of texture set.
Red-Eyed_Gelynome  [开发者] 2020 年 2 月 21 日 下午 8:03 
Ver. 3.2a
-Modify Normal and Specular texture map so they will look better..
Affected ships: All buildable carrier models + 1 unused for later adding.
Red-Eyed_Gelynome  [开发者] 2020 年 4 月 25 日 上午 3:02 
Update Version 3.3a:
-Price redone to diverse it even more due to the new added hull. See new Price Estimation above or pic.
-Unlocked new hull = Concordia Class from Wing Commander (thanks Klavs81!)
--This should be the cheapest Carrier Hull due to the fact that it has less hanger, no main weapon. Great if you need to go into quantity vs quality type scenario.
-Modified All Specular maps to reduce all Carriers reflectiveness of their textures, this is obvious on the FCV due to it's flat flight deck.
-Added special FCV Empire modifier that will trigger if you build it. If ever your FCV got destroyed, you'll get a negative one for 10 year. For the positive one, it's perma as long as your FCV is alive.
--See pic for the info about the modifiers.
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