边缘世界 RimWorld

边缘世界 RimWorld

[1.1] Definitely More Cannons
 此主题已被置顶,因此可能具有重要性
Mayano Topgun  [开发者] 2021 年 5 月 31 日 上午 7:12
Regarding the new Update
I am currently rewriting the code of this mod for RW 1.2 and using the Turret Extensions Continuum, but the mod will have a different name, so DMC will stop in it's current version.

Before i continue further with the update, i need everyone's opinion regarding how i release it;
- Should i release it incrementally with Autocannons first, then Cannons, then Howitzers, then Naval guns?
- Should i release it according to the "tiers" starting from the first tier of each turret categories?
- Should i release it when all of the turrets are done?

Also if you have any other ideas, requests, etc, please do write down in this discussion. but i must tell you my modding skill haven't reached the C# realms yet so most of your requests are impossible.
< >
正在显示第 1 - 8 条,共 8 条留言
Era 2021 年 5 月 31 日 上午 7:29 
Whichever is easier but most consistent (no burn out)
The first one sounds pretty good though, release AC's, then Cannons, then Howitzer's, etc
Rizesun 2021 年 5 月 31 日 上午 8:54 
I like the idea of everything being released at once, when all the turrets are done, is the best option. When it comes to the Mechanoids added i would try to make them compatible with the Vanilla Expanded Mechanoid mod.
Mayano Topgun  [开发者] 2021 年 6 月 1 日 上午 4:07 
Currently done with the autocannons.
Btw i still have the "Cannot draw radius ring of radius 70: not enough squares in the precalculated list." error unsolved, it shows up only once everytime a save is loaded but doesnt have any other impact other than being annoying.
if anyone knows someone who can write a C# assembly for me to at least disable that error, it would be greatly appreciated.
最后由 Mayano Topgun 编辑于; 2021 年 6 月 1 日 上午 4:08
^5Cirno-09 2021 年 6 月 1 日 下午 8:57 
I would prefer it if all of it were released at the same time but I could make do with the first one if it feels better for you.
apadilla124us 2021 年 6 月 2 日 上午 8:58 
I would prefer if it was four different tech tiers,

Ive used your mod for a while now and I still get confused on which can shoot over walls and which cannot. so making it more clear would be helpful.

would also like the option to bombard other map tiles and different types of shells. If its easier make them standard so it cuts down on the work that would work.


Welcome back and look forward to your updates!!
Mayano Topgun  [开发者] 2021 年 6 月 2 日 下午 12:09 
It's done, finally i can sleep. Thanks for all the responses!
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2504445815
Mayano Topgun  [开发者] 2021 年 6 月 2 日 下午 12:13 
@apadilla124us, bombarding other map tiles would need some C# coding which something that i dont think i can do sometime soon.
changing different type of shells is possible for some turrets (cant do it for autocannons somehow), i might add it later.
Mayano Topgun  [开发者] 2021 年 6 月 2 日 下午 12:14 
@Rizesun regarding the Vanilla Expanded Mechanoids, i will look into it after i've updated the Turret Extension patch, looks complicated though, but possible.
最后由 Mayano Topgun 编辑于; 2021 年 6 月 2 日 下午 12:15
< >
正在显示第 1 - 8 条,共 8 条留言
每页显示数: 1530 50