安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题








The first one sounds pretty good though, release AC's, then Cannons, then Howitzer's, etc
Btw i still have the "Cannot draw radius ring of radius 70: not enough squares in the precalculated list." error unsolved, it shows up only once everytime a save is loaded but doesnt have any other impact other than being annoying.
if anyone knows someone who can write a C# assembly for me to at least disable that error, it would be greatly appreciated.
Ive used your mod for a while now and I still get confused on which can shoot over walls and which cannot. so making it more clear would be helpful.
would also like the option to bombard other map tiles and different types of shells. If its easier make them standard so it cuts down on the work that would work.
Welcome back and look forward to your updates!!
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2504445815
changing different type of shells is possible for some turrets (cant do it for autocannons somehow), i might add it later.