RimWorld
No Water, No Life [1.0]
Load Errors
okay, i have just this mod and like 4 other mods active atm im my game. when i have all the mods activated and this mod deactivated it loads and no errors show up, its the opposite when i turn the mod on. i get errors like pff ah, something about VG vegetable garden? does this mod add a vegetable garden of some kind or, something? like i spent a minute turning mods off and on moving them around in the load order and i get a whole list of errors when i have this mod activated. this mod IS for 1.0 version right?
Laatst bewerkt door Freeasabird🕊; 26 okt 2018 om 6:43
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I have just THIS mod installed and i get this...

RimWorld 1.0.2059 rev1005
Verse.Log:Message(String, Boolean)
RimWorld.VersionControl:LogVersionNumber()
Verse.Root:CheckGlobalInit()
Verse.Root:Start()
Verse.Root_Entry:Start()

Could not find type named ModCheck.isModLoaded from node <li Class="ModCheck.isModLoaded"><modName>VGP Vegetable Garden</modName><yourMod>No Water, No Life.</yourMod></li>
Verse.Log:Error(String, Boolean)
Verse.DirectXmlToObject:ClassTypeOf(XmlNode)
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
Verse.DirectXmlToObject:ListFromXml(XmlNode)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
Verse.ModContentPack:LoadPatches()
Verse.ModContentPack:get_Patches()
Verse.LoadedModManager:<ApplyPatches>m__0(ModContentPack)
System.Linq.<CreateSelectManyIterator>c__Iterator12`2:MoveNext()
Verse.LoadedModManager:ApplyPatches(XmlDocument, Dictionary`2)
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()

I hope this is enough for you to get an idea as to what the deal is. the full error log was FAR to long to fit in the text field.
MichaelB  [ontwikkelaar] 26 okt 2018 om 15:45 
Please also add the "ModCheck" mod. For applying XML patches, I'm relying on ModCheck.
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