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Run after that, I've got couple items increasing ROF + knockback and poison. I don't remember even taking damage.
I adore this mod, while there are still some rough edges, it's the best Rebirth+ can offer and it clearly keeps getting better almost making me with it was part of Repentance update. But damage scalling as it is, turns some boss fight from difficult yet enjoyable to...
It's not dealbreaker, but there is space to improve it if devs want to keep using it. Otherwise you would be simply avoiding getting some items just because of that.
Yet impression remains the same.
we never intended for the bosses to take very long to fight, so if you are experiencing something like this, you need to tell us because that is not intended and likely a bug of the system. imo, glacier bosses should take around a minute or a little less to defeat.
I actually started playing the mod after tomb released, and have experienced this issue in a much larger scale after the sin update
Do you have some formula how it is set up or where is the HP cap for new build? Don't mind idea, just for some items it feels way too harsh.
and thanks for being civil about this. we want the mod to be fun and enjoyable, clearing bosses in 2 seconds isnt fun to us, but neither is needing to take 4 or 10 minutes to clear them either and we never intended for our bosses to take that long to defeat