XCOM 2
Doctor Mandarbs Map-Pack (TLE)
Doctor Mandarb  [开发者] 2018 年 11 月 10 日 上午 4:17
Bug Report
Feel free to add bugs and errors here. But no NetIndex Error oder Pivot Error's. Those are unimportant and are also being caused by certain PCPs in the main game.

Only warnings like those here:

[0224.70] Warning: Warning, Failed to load 'BoxTruckA': Can't find file for package 'BoxTruckA' while loading NULL
[0224.76] Warning: Warning, Failed to load 'FX_Abandoned_City_Dust_Env': Can't find file for package 'FX_Abandoned_City_Dust_Env' while loading NULL

Those Error's need to be reported!
最后由 Doctor Mandarb 编辑于; 2018 年 11 月 10 日 上午 4:18
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花兔 (已封禁) 2018 年 11 月 20 日 上午 5:11 
8444.58] Log: Waking Threads
[8444.58] Warning: Warning, Failed to load 'FX_Glows_Env': Can't find file for package 'FX_Glows_Env' while loading NULL
[8446.07] Warning: Warning, Failed to load 'FX_Glows_Env': Can't find file for package 'FX_Glows_Env' while loading NULL
Doctor Mandarb  [开发者] 2018 年 11 月 20 日 上午 8:07 
Thx for the report. I'll fix that with the next upload, since it's more or less just some Environment Effect.
SteelWheels 2019 年 5 月 12 日 下午 3:01 
Great map pack. But there is a glitch as the security towers are now shown floating above ground level. They are still hackable and the alarm features work. The gremlins even fly up to the console on the mast. But there is no cover on the ground where the tower footing would normally be.
Doctor Mandarb  [开发者] 2019 年 5 月 13 日 上午 9:42 
^^ yeah, those towers. Not sure whats up with them. They are an asset placed RNG on the map. Well, RNG isn't given the game credit. They are placed in specific location. But those locations are picked RNG. I've not touched the towers and tried to not place anything where they might spawn.

If they are floating, there isn't much I can do. I've not ran into them myself back when I was playing the game. Sorry.
Loboramdk 2020 年 5 月 20 日 上午 5:00 
Not entirely sure, but it seemed as if, as soon as I installed the Map-addon, the game started going into quite long loading loops, whenever a map was being created. It would be nice to hear if this is supposed to happen or if some other mod is in conflict?
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