ARK: Survival Evolved

ARK: Survival Evolved

VWSR - Dino Rebalance, Tameable Alphas, Sub Species and More
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[SBRBF] Jaster  [开发者] 2018 年 10 月 10 日 下午 11:52
Bugs/Issues
-Rock Golems breeding not fully working
最后由 [SBRBF] Jaster 编辑于; 2019 年 8 月 2 日 上午 10:56
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正在显示第 1 - 14 条,共 14 条留言
Plunders 2019 年 8 月 1 日 下午 1:34 
-Bag of Berries (all sizes) doesn't read the Berries is the recipe correctly.
最后由 Plunders 编辑于; 2019 年 8 月 1 日 下午 4:12
[SBRBF] Jaster  [开发者] 2019 年 8 月 1 日 下午 1:43 
引用自 Plunders
-cannot craft the Bag of Berries/Meat/Fillet/Spoil etc.

Can you give me some more info on the this issue, cannot you not simply craft it? Or does it craft but not make it?
Plunders 2019 年 8 月 1 日 下午 4:10 
After more gameplay I realise the problem is only with the Bag of Berries, the other craft up just fine.

Bag of Berries/ Doesn't recognise the 4 types of berries you need, it reads the Fiber and Hide just fine. attempting to pull the reasources it says:

Missing:
10 amaberries
10 azulberries
10 mejoberries
10 tintoberries

I'll edit my post above as the bug is ONLY for Bag of Berries (both normal, big and huge)
[SBRBF] Jaster  [开发者] 2019 年 8 月 1 日 下午 4:26 
引用自 Plunders
After more gameplay I realise the problem is only with the Bag of Berries, the other craft up just fine.

Bag of Berries/ Doesn't recognise the 4 types of berries you need, it reads the Fiber and Hide just fine. attempting to pull the reasources it says:

Missing:
10 amaberries
10 azulberries
10 mejoberries
10 tintoberries

I'll edit my post above as the bug is ONLY for Bag of Berries (both normal, big and huge)

This is likely the stacking mod you are using as it works fine for me and my server, what stacking mod are you using?

Edit: Some stacking mods dont remap resources correctly, this causes the mod to see them not as the correct item. The stack mod i use with it and it works fine is HG Stacking Mod 5000-90 V297

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=849985437

Edit 2: Remember this mod has to be loaded first in your mod order, if the map needs to be first then you load the map then my mod.
最后由 [SBRBF] Jaster 编辑于; 2019 年 8 月 1 日 下午 4:31
Plunders 2019 年 8 月 2 日 上午 12:37 
Ahh alright, good to hear :) I'll try using one of HG's stacking mods instead.

For reference this "minor Stacks" mod should not be used with VWSR:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=665492552

(VWSR is first in order, i didn't use a custom map anyway)
最后由 Plunders 编辑于; 2019 年 8 月 2 日 上午 12:53
Hotbread100 2019 年 8 月 3 日 上午 12:37 
i dont know if its some mod conflict i have but the diamond boxes will consume but not give anything for me
[SBRBF] Jaster  [开发者] 2019 年 8 月 3 日 上午 12:56 
引用自 hotbread100
i dont know if its some mod conflict i have but the diamond boxes will consume but not give anything for me

Will check this out, its likely a old bug from the alpha version i released, will edit my post to see if it was a bug fixed in beta version.

Edit: Yes it seems to be a bug in the alpha version only, is fixed in the new one thats coming out soon.
最后由 [SBRBF] Jaster 编辑于; 2019 年 8 月 3 日 上午 12:58
Plunders 2019 年 8 月 18 日 上午 12:06 
- SE Tranq engrams: You seem to get tons of the narcotic types from SE throught the treasure box system, on any map. Enabling the engrams on all maps to make them useful.

- Deinonychus: They do not lay unfert. eggs.. The deinon normally counts as a "special" egg type, used for Extraordinary Kibble. (it's the smallest and best option for your kibble farm)
[SBRBF] Jaster  [开发者] 2019 年 8 月 18 日 上午 7:36 
引用自 Plunders
- SE Tranq engrams: You seem to get tons of the narcotic types from SE throught the treasure box system, on any map. Enabling the engrams on all maps to make them useful.

- Deinonychus: They do not lay unfert. eggs.. The deinon normally counts as a "special" egg type, used for Extraordinary Kibble. (it's the smallest and best option for your kibble farm)

Nether of these are bugs on my part. SE tranqs are only for SE and the same in potent level as normal ones. Deinos do not lay unfert eggs in vanilla ark, its egg type will also be changed in the future to Reg Kibble.
Max 2023 年 4 月 8 日 下午 4:58 
Massive aquatic ie fish overspawn in many areas on Lost Island especially swamp, redwoods, rivers, whole server lags out, must be thousands in a small area.
[SBRBF] Jaster  [开发者] 2023 年 4 月 8 日 下午 5:00 
引用自 Max
Massive aquatic ie fish overspawn in many areas on Lost Island especially swamp, redwoods, rivers, whole server lags out, must be thousands in a small area.

I am greatful for letting me know, but we do already know this and it cant be fixed, its related to the map itself being bad with how it handles the spawns.

What we did for the map was disabled all fish in the mod and used Simple Spawners to spawn them in the world
Kapros and Otters would need this to.
Max 2023 年 4 月 9 日 上午 12:26 
引用自 SBRBF Jaster
引用自 Max
Massive aquatic ie fish overspawn in many areas on Lost Island especially swamp, redwoods, rivers, whole server lags out, must be thousands in a small area.

I am greatful for letting me know, but we do already know this and it cant be fixed, its related to the map itself being bad with how it handles the spawns.

What we did for the map was disabled all fish in the mod and used Simple Spawners to spawn them in the world
Kapros and Otters would need this to.

Ok, thanks for the info, will consider doing this too.

Do you happen to have that block of code you used to disable the fish, just so I don't miss anything and since you have done it already. If not I can figure it out.
最后由 Max 编辑于; 2023 年 4 月 9 日 上午 1:02
[SBRBF] Jaster  [开发者] 2023 年 4 月 9 日 上午 1:13 
引用自 Max
引用自 SBRBF Jaster

I am greatful for letting me know, but we do already know this and it cant be fixed, its related to the map itself being bad with how it handles the spawns.

What we did for the map was disabled all fish in the mod and used Simple Spawners to spawn them in the world
Kapros and Otters would need this to.

Ok, thanks for the info, will consider doing this too.

Do you happen to have that block of code you used to disable the fish, just so I don't miss anything and since you have done it already. If not I can figure it out.

NPCReplacements=(FromClassName="VWSR_Catfish_Character_BP_C",ToClassName="")
NPCReplacements=(FromClassName="VWSR_Catfish_Character_BP_Silver_C",ToClassName="")
NPCReplacements=(FromClassName="VWSR_Bass_Character_BP_C",ToClassName="")
NPCReplacements=(FromClassName="VWSR_Tuna_Character_BP_C",ToClassName="")
NPCReplacements=(FromClassName="VWSR_Gastranome_Tuna_Character_BP_C",ToClassName="")
NPCReplacements=(FromClassName="VWSR_Tempered_Tuna_Character_BP_C",ToClassName="")
NPCReplacements=(FromClassName="VWSR_Tuna_Character_BP_Diamond_C",ToClassName="")
NPCReplacements=(FromClassName="VWSR_Pira_Character_BP_C",ToClassName="")
NPCReplacements=(FromClassName="VWSR_Pira_Character_BP_Copper_C",ToClassName="")
NPCReplacements=(FromClassName="VWSR_Alpha_Pira_Character_BP_C",ToClassName="")
NPCReplacements=(FromClassName="VWSR_Salmon_Character_BP_C",ToClassName="")
NPCReplacements=(FromClassName="VWSR_Alpha_Salmon_Character_BP_C",ToClassName="")
NPCReplacements=(FromClassName="VWSR_Coel_Character_BP_C",ToClassName="")
NPCReplacements=(FromClassName="VWSR_Golden_Coel_Character_BP_C",ToClassName="")
NPCReplacements=(FromClassName="VWSR_Minnow_Character_BP_C",ToClassName="")
NPCReplacements=(FromClassName="VWSR_Minnow_Character_BP_C",ToClassName="")

I think this is all of them.
Max 2023 年 4 月 9 日 上午 1:15 
引用自 SBRBF Jaster
引用自 Max

Ok, thanks for the info, will consider doing this too.

Do you happen to have that block of code you used to disable the fish, just so I don't miss anything and since you have done it already. If not I can figure it out.

NPCReplacements=(FromClassName="VWSR_Catfish_Character_BP_C",ToClassName="")
NPCReplacements=(FromClassName="VWSR_Catfish_Character_BP_Silver_C",ToClassName="")
NPCReplacements=(FromClassName="VWSR_Bass_Character_BP_C",ToClassName="")
NPCReplacements=(FromClassName="VWSR_Tuna_Character_BP_C",ToClassName="")
NPCReplacements=(FromClassName="VWSR_Gastranome_Tuna_Character_BP_C",ToClassName="")
NPCReplacements=(FromClassName="VWSR_Tempered_Tuna_Character_BP_C",ToClassName="")
NPCReplacements=(FromClassName="VWSR_Tuna_Character_BP_Diamond_C",ToClassName="")
NPCReplacements=(FromClassName="VWSR_Pira_Character_BP_C",ToClassName="")
NPCReplacements=(FromClassName="VWSR_Pira_Character_BP_Copper_C",ToClassName="")
NPCReplacements=(FromClassName="VWSR_Alpha_Pira_Character_BP_C",ToClassName="")
NPCReplacements=(FromClassName="VWSR_Salmon_Character_BP_C",ToClassName="")
NPCReplacements=(FromClassName="VWSR_Alpha_Salmon_Character_BP_C",ToClassName="")
NPCReplacements=(FromClassName="VWSR_Coel_Character_BP_C",ToClassName="")
NPCReplacements=(FromClassName="VWSR_Golden_Coel_Character_BP_C",ToClassName="")
NPCReplacements=(FromClassName="VWSR_Minnow_Character_BP_C",ToClassName="")
NPCReplacements=(FromClassName="VWSR_Minnow_Character_BP_C",ToClassName="")

I think this is all of them.

Awesome, thanks very much!
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