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i have the save game files as well.
i will likely backup the save game files, and see if i can tweak the turns differently
if not, I'll start a new game
worst case scenario: disable this mod; but, my husband and I love this mod in our co-op game. it is spectacular!!!!!!!!!
I have all the save games saved in a folder. [there are only a few]
plus the autosaves and quicksaves
I loaded the previous save game [from 4 turns ago, as stated]
I did very different moves for the most part.
I kept saving. [he term here is scumsaving lol]
rinse / repeat
I have a working save now... lol
I am several turns later
...
Profit!
I checked the Lua.log
the same debugging warnings are there... maybe slight variations.
no game crashing though... so far.
I will keep you posted.
NotificationSlide: ------------------ Adding A Slide Notification --------------------
NotificationSlide: NotifyType: NEWPOP
NotificationSlide: PlayerID: 2
NotificationSlide: Target: nil
NotificationSlide: eNum: 65536
NotificationSlide: ToolTip: nil
NotificationSlide: Wrong player or start of the game: PlayerID: 2 localPlayerID: 0 m_DoNotifications: true
NotificationSlide: GoodyHutReward 2,196610,-2010932837,-2073396856
NotificationSlide: ------------------ Adding A Slide Notification --------------------
NotificationSlide: NotifyType: NOTIFICATION_GOODYHUT
NotificationSlide: PlayerID: 2
NotificationSlide: Target: nil
NotificationSlide: eNum: GOODYHUT_GOLD
NotificationSlide: ToolTip: Tribal Village: + Medium[ICON_Gold]
NotificationSlide: Wrong player or start of the game: PlayerID: 2 localPlayerID: 0 m_DoNotifications: true
NotificationSlide: OnCityPopulationChanged: 6 65536 7
NotificationSlide: ------------------ Adding A Slide Notification --------------------
NotificationSlide: NotifyType: NEWPOP
NotificationSlide: PlayerID: 6
NotificationSlide: Target: nil
NotificationSlide: eNum: 65536
NotificationSlide: ToolTip: nil
NotificationSlide: Wrong player or start of the game: PlayerID: 6 localPlayerID: 0 m_DoNotifications: true
NotificationSlide: OnCityPopulationChanged: 7 65536 7
NotificationSlide: ------------------ Adding A Slide Notification --------------------
NotificationSlide: NotifyType: NEWPOP
NotificationSlide: PlayerID: 7
NotificationSlide: Target: nil
NotificationSlide: eNum: 65536
NotificationSlide: ToolTip: nil
NotificationSlide: Wrong player or start of the game: PlayerID: 7 localPlayerID: 0 m_DoNotifications: true
NotificationSlide: OnCityPopulationChanged: 8 65536 6
NotificationSlide: ------------------ Adding A Slide Notification --------------------
NotificationSlide: NotifyType: NEWPOP
NotificationSlide: PlayerID: 8
NotificationSlide: Target: nil
NotificationSlide: eNum: 65536
NotificationSlide: ToolTip: nil
NotificationSlide: Wrong player or start of the game: PlayerID: 8 localPlayerID: 0 m_DoNotifications: true
NotificationSlide: ------------------ Adding A Slide Notification --------------------
NotificationSlide: NotifyType: NOTIFICATION_BARB_CAMP
NotificationSlide: PlayerID: 0
NotificationSlide: Target: nil
NotificationSlide: eNum: -1
NotificationSlide: ToolTip: A new barbarian camp has been discovered!
NotificationSlide: LookAtPlot player 0
NotificationSlide: OnCityPopulationChanged: 13 65536 6
NotificationSlide: ------------------ Adding A Slide Notification --------------------
NotificationSlide: NotifyType: NEWPOP
NotificationSlide: PlayerID: 13
NotificationSlide: Target: nil
NotificationSlide: eNum: 65536
NotificationSlide: ToolTip: nil
NotificationSlide: Wrong player or start of the game: PlayerID: 13 localPlayerID: 0 m_DoNotifications: true
NotificationSlide: OnCityPopulationChanged: 14 65536 5
NotificationSlide: ------------------ Adding A Slide Notification --------------------
NotificationSlide: NotifyType: NEWPOP
NotificationSlide: PlayerID: 14
NotificationSlide: Target: nil
NotificationSlide: eNum: 65536
NotificationSlide: ToolTip: nil
NotificationSlide: Wrong player or start of the game: PlayerID: 14 localPlayerID: 0 m_DoNotifications: true
NotificationSlide: OnCityPopulationChanged: 16 65536 9
NotificationSlide: ------------------ Adding A Slide Notification --------------------
NotificationSlide: NotifyType: NEWPOP
NotificationSlide: PlayerID: 16
NotificationSlide: Target: nil
NotificationSlide: eNum: 65536
NotificationSlide: ToolTip: nil
NotificationSlide: Wrong player or start of the game: PlayerID: 16 localPlayerID: 0 m_DoNotifications: true
Did you try to disable my mod and see if you can reproduce the crash? This way we could make sure that it is indeed my mod (or my mod+another mod) that is causing it.
The game you play is with GS ruleset, right? Since I do not own it, I can not test your savegame myself =/
From where do you have this line? "File: UI\Panel\NotificationSide.lua
function OnAddNotification(NotifyType:string, PlayerID:number, eNum, strToolTip:string, x, y, target, pNotification)" ? I do not see it in the lua.log you posted.
1528566619\UI\Panels\NotificationSlide.lua
lines: 131-664
it's a long and complicated function.
lots of if then elseif elseif elseif elseif elseif elseif elseif ... clauses.
they seem to match some of the formatting statements in the clauses
since I am not fluent in tracing through thousands of lines of LUA code, XML code and SQL code simultaenously, I cannot say for sure if that is it for sure. it "feels right"; but, it's a hunch, not proof.
Later, I try try to test again without the mod and run some controlled experiments.
It may be a few days before I can report back due to some personal family things.
I will keep you posted, as I can.