Steam installeren
inloggen
|
taal
简体中文 (Chinees, vereenvoudigd)
繁體中文 (Chinees, traditioneel)
日本語 (Japans)
한국어 (Koreaans)
ไทย (Thai)
Български (Bulgaars)
Čeština (Tsjechisch)
Dansk (Deens)
Deutsch (Duits)
English (Engels)
Español-España (Spaans - Spanje)
Español - Latinoamérica (Spaans - Latijns-Amerika)
Ελληνικά (Grieks)
Français (Frans)
Italiano (Italiaans)
Bahasa Indonesia (Indonesisch)
Magyar (Hongaars)
Norsk (Noors)
Polski (Pools)
Português (Portugees - Portugal)
Português - Brasil (Braziliaans-Portugees)
Română (Roemeens)
Русский (Russisch)
Suomi (Fins)
Svenska (Zweeds)
Türkçe (Turks)
Tiếng Việt (Vietnamees)
Українська (Oekraïens)
Een vertaalprobleem melden
[ERROR] lua/weapons/weapon_vfirethrower.lua:113: attempt to index field "Ang" of a nil value (3 possibilities: pos, ang, handData)
1. error - [C]:-1
2. __index - lua/dlib/core/funclib.lua:52
3. GetShootPosition - lua/weapons/weapon_vfirethrower.lua:113
4. unknown - lua/effects/vfirethrower_jet.lua:24
Attempting to create unknown particle system 'nmrih_lighter_fire'
Attempting to create unknown particle system 'nmrih_molotov_rag_fire'
vfire_ball[52]: Changing collision rules within a callback is likely to cause crashes!
vfire_ball[52]: Changing collision rules within a callback is likely to cause crashes!
vfire_ball[52]: Changing collision rules within a callback is likely to cause crashes!
vfire_ball[53]: Changing collision rules within a callback is likely to cause crashes!
vfire_ball[53]: Changing collision rules within a callback is likely to cause crashes!
vfire_ball[53]: Changing collision rules within a callback is likely to cause crashes!
vfire_ball[54]: Changing collision rules within a callback is likely to cause crashes!
vfire_ball[54]: Changing collision rules within a callback is likely to cause crashes!
vfire_ball[54]: Changing collision rules within a callback is likely to cause crashes!
vfire_ball[55]: Changing collision rules within a callback is likely to cause crashes!
vfire_ball[55]: Changing collision rules within a callback is likely to cause crashes!
vfire_ball[55]: Changing collision rules within a callback is likely to cause crashes!
rj_molotov[45]: Changing collision rules within a callback is likely to cause crashes!
Caused by the vFire molotov.