Divinity: Original Sin 2

Divinity: Original Sin 2

Overlord - Necromancy 2.0 Definitive Edition
Razor  [udvikler] 26. sep. 2018 kl. 13:56
Suggestions
If you have any suggestions, new spell ideas etc, post it here and if it's in my skill range (and not crazy) I'll add it to the mod.
< >
Viser 1-15 af 21 kommentarer
Penguin 30. sep. 2018 kl. 5:58 
death knight. black hole. hellfire. Iä Shub-Niggurath to create a young one.
Penguin 30. sep. 2018 kl. 6:01 
also if it would be possible to add some music from overlord to the game.,
IDK 1. okt. 2018 kl. 23:42 
https://pastebin.com/mh05CVjB

my essay for you, sorry about the length and all that.. would not fit in steam comment's.
Love the mod.
Razor  [udvikler] 2. okt. 2018 kl. 6:32 
@IDK I've read through your essay, you make some good points, but keep in mind this is not supposed to be a seperate class to function alone on it's spells, it's an expansion over the necromancy already in the game.

This doesn't mean I won't take on yoru suggestions, I'm already working on new skills and summons, I'm not an anime fan but I've watched two seasons of Overlord so far, and read some stuff on the wiki about the infamous "Ainz's" skills, so as a respect to the original author and the high demand of the community, I'll try to keep the skills in the same theme as the Overlord abilities.

The plan is to update the mod with new features every other weekend, so hopefully you'll Death Knight and a couple of new spells this weekend.
Mateus 2. okt. 2018 kl. 7:23 
can you add a non-steam download link for DE version of your mod? i bought Divinity Original Sin 2 from GOG and can't download from the workshop.
Weavil 2. okt. 2018 kl. 9:46 
You could always try to branch off and make an "Overlord 3.0" since the third season ended. It doesn't really have to be different, but maybe some players want the older features.
IDK 2. okt. 2018 kl. 17:46 
@Razor
i wasn't even aware it was based on an anime hah, just thought it was a cool summoner class for necromancer, i suppose i didnt read too much, just downloaded it and judged it via the skills it added. Which in a way i suppose is cool because i don't have to know the origins of the mod yet it still feels like it's own thing, and not just a reference. But i still hold my opinion on the things i have said, and i think that the mod is cool.
I suppose in a selfish way i wanted a summoner necromancer class, assumed that this was the closest that divinity2 has to offer, and offered you some suggestions in the hope that id get the class of my dreams for my next playthrough haha, anyway, keep doing you :). looking forward to the updates.
H4yvv00d 8. okt. 2018 kl. 19:00 
elder lich should have Death's Arrival
Kompot 3. jan. 2019 kl. 10:09 
I think that it's kind of silly how the elder lich has magical damage spells rather than necromancy(physical), it's really odd and very useless considering pretty much everything except the lich does physical damage but I don't know if that might be intended.
TeethNclawS 5. jan. 2019 kl. 3:10 
is there a google doc, or similar list, for the new skills, requirements, and brief descriptions of?
Obamna 18. jan. 2019 kl. 17:06 
make death knight and elder lich permanent until dismissal
Obamna 18. jan. 2019 kl. 17:07 
and make those not require corpses because you feel really useless in the begining of a battle because you need a corpse
Orrea_TTV 12. feb. 2019 kl. 18:26 
Grasp Heart need a little buff case it just weaker then everything else, not worth the coast right now
Sin 14. mar. 2019 kl. 3:56 
Hey I got question about the Overlord 2.0 DE mod
Something I realized and thought about when I used your mod in last playthrough I was doing, why such high Necromancy requirement for most of the skills? I dont see for any build that you would want anything higher than 3 or 4 Necro, The healing youd get is nice but your minions are indirect dmg so you wouldnt benefit from it and the summons dont benefit your necromancy stat at all

It would be more sense if the requirements were reduced much lower but maybe also require Warfare and/or summoning depending on said specific skill
I hope you will take that into consideration and in the future make according changes to the mod
It would make the mod more viable to use, I understand the immersion reason for it taking only Necromancy but it wouldnt be practical imo
Villa 22. apr. 2019 kl. 17:03 
could you make a permanent version of aura of despair?
Sidst redigeret af Villa; 22. apr. 2019 kl. 17:03
< >
Viser 1-15 af 21 kommentarer
Per side: 1530 50