ARK: Survival Evolved

ARK: Survival Evolved

ARK Additions: The Collection!
aura farming heavy 2023 年 8 月 8 日 上午 1:00
Ceratosaurus Needs a Buff to its Healing
Title, for something meant to specialize in being a combat medic, its healing is amusingly pathetic.

The healing from Cerato only lasts for however long the venom debuff is active, or how many times the target is hit, which a pair or trio of Ceratos can only keep the venom going for anywhere between 5-10 seconds, with a maximum base cap of around ~550 on default.

With six Ceratos the highest amount of healing I have observed was around 465, not even enough to reach the internal cap itself, and that was a singular instance of healing, not sustainable in the slightest.

I don't know about you, but being healed for ~55 damage every five seconds when I take 200 damage in that time just doesn't scream "worth it" to me, especially when it comes to the limited dino amount for boss arenas.

There is no way to keep venom going without an absurd amount of Ceratos active, and even then, the healing does not justify that commitment. I could understand Cerato's below average support capabilities if it was intended to be used as an early game tame, but the fact this guy's saddle is unlocked at level 75, and is very expensive to clone, leads me to believe it is in dire need of some sort of base healing capability buffs, such as increasing the default heal cap, reworking the actual healing to be percentage based off the healing dino's health (for example the first burst of healing could be 5% of the dino's max health), buffing the subsequent passive healing that follows so long as the venom is still active, and of course how demanding venom upkeep itself is being lowered considerably.

I don't have a ton of faith that this discussion will be read, or even considered as Cerato's meant to be the last ARK Additions update, but it would be a very upsetting and frankly disappointing state to leave what is a sendoff to the original mod in.