ARK: Survival Evolved

ARK: Survival Evolved

ARK Additions: The Collection!
DarkKrusty 2021 年 4 月 5 日 上午 11:55
Seperate Mods?
I know there was a Seperate Mods for these at one point before a merger but would it be possible to seperate them again? the reason I am asking this is because the server cluster I play on they have a few mods anyway and this collection is a fairly large size mod, what with both Abberant and X versions of the dinosaurs? yet a good number of players on the server still want to play as dinos from this mod but due to the mod size, the admins won't add it onto the server.
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nairbdryb 2021 年 4 月 5 日 下午 9:17 
Unfortunately the mods have been combined and the author said they will not be available seperate again (with the exception of the domination rex mod). You can, however, disable the creatures using ini settings.
FriendlyKat 2021 年 4 月 25 日 下午 6:26 
引用自 nairbdryb
Unfortunately the mods have been combined and the author said they will not be available seperate again (with the exception of the domination rex mod). You can, however, disable the creatures using ini settings.
That's weird, but okay. How does one go about that? I really just want the Brachiosaurus...
nairbdryb 2021 年 5 月 5 日 下午 5:11 
NPCReplacements=(FromClassName="NAMEOFCREATURE",ToClassName="")

replace NAMEOFCREATURE to the creatures you want to remove.

Acrocanthosaurus_Character_BP_C
Archelon_Character_BP_C
Brachiosaurus_Character_BP_C
Concavenator_Character_BP_C
Cryolophosaurus_Character_BP_C
Deinosuchus_Character_BP_C
Xiph_Character_BP_C

you need one line for each creature you want to remove, so if I wanted to remove acros and xiphactinus my ini would look like this:

NPCReplacements=(FromClassName="Acrocanthosaurus_Character_BP_C
A",ToClassName="")
NPCReplacements=(FromClassName="Xiph_Character_BP_C",ToClassName="")

the creature blueprint names can be found on the wiki.
https://ark.fandom.com/wiki/Mod:ARK_Additions

EDIT: fixed the names of the example creatures
最后由 nairbdryb 编辑于; 2021 年 5 月 9 日 下午 9:00
FriendlyKat 2021 年 5 月 6 日 下午 4:07 
引用自 nairbdryb
NPCReplacements=(FromClassName="NAMEOFCREATURE",ToClassName="")

replace NAMEOFCREATURE to the creatures you want to remove.

Acrocanthosaurus_Character_BP
Archelon_Character_BP
Brachiosaurus_Character_BP
Concavenator_Character_BP
Cryolophosaurus_Character_BP
Deinosuchus_Character_BP
Xiph_Character_BP

you need one line for each creature you want to remove, so if I wanted to remove acros and xiphactinus my ini would look like this:

NPCReplacements=(FromClassName="Acrocanthosaurus_Character_BP
A",ToClassName="")
NPCReplacements=(FromClassName="Xiph_Character_BP",ToClassName="")

the creature blueprint names can be found on the wiki.
https://ark.fandom.com/wiki/Mod:ARK_Additions

That worked! Thank you so much! If I do a local co-op game, does my friend have to do the same to their files, if I'm host?

Edit/Update: That didn't actually work? On some? The fish and Acroc are still spawning. I even redid it and reposted. Here's all the code I have in it.

NPCReplacements=(FromClassName="Acrocanthosaurus_Character_BP",ToClassName="")
NPCReplacements=(FromClassName="Concavenator_Character_BP",ToClassName="")
NPCReplacements=(FromClassName="Cryolophosaurus_Character_BP",ToClassName="")
NPCReplacements=(FromClassName="AbyssalXiph_Character_BP",ToClassName="")
NPCReplacements=(FromClassName="Xiph_Character_BP",ToClassName="")

Edit 2: I think it's fixed now with that code? I guess a dinowipe was needed from when I fixed one last time.
最后由 FriendlyKat 编辑于; 2021 年 5 月 6 日 下午 6:31
FriendlyKat 2021 年 5 月 7 日 下午 3:33 
引用自 FriendlyKat
引用自 nairbdryb
NPCReplacements=(FromClassName="NAMEOFCREATURE",ToClassName="")

replace NAMEOFCREATURE to the creatures you want to remove.

Acrocanthosaurus_Character_BP
Archelon_Character_BP
Brachiosaurus_Character_BP
Concavenator_Character_BP
Cryolophosaurus_Character_BP
Deinosuchus_Character_BP
Xiph_Character_BP

you need one line for each creature you want to remove, so if I wanted to remove acros and xiphactinus my ini would look like this:

NPCReplacements=(FromClassName="Acrocanthosaurus_Character_BP
A",ToClassName="")
NPCReplacements=(FromClassName="Xiph_Character_BP",ToClassName="")

the creature blueprint names can be found on the wiki.
https://ark.fandom.com/wiki/Mod:ARK_Additions

That worked! Thank you so much! If I do a local co-op game, does my friend have to do the same to their files, if I'm host?

Edit/Update: That didn't actually work? On some? The fish and Acroc are still spawning. I even redid it and reposted. Here's all the code I have in it.

NPCReplacements=(FromClassName="Acrocanthosaurus_Character_BP",ToClassName="")
NPCReplacements=(FromClassName="Concavenator_Character_BP",ToClassName="")
NPCReplacements=(FromClassName="Cryolophosaurus_Character_BP",ToClassName="")
NPCReplacements=(FromClassName="AbyssalXiph_Character_BP",ToClassName="")
NPCReplacements=(FromClassName="Xiph_Character_BP",ToClassName="")

Edit 2: I think it's fixed now with that code? I guess a dinowipe was needed from when I fixed one last time.

Scratch that. Still spawning. I'm not sure why.
scha.DE 2021 年 5 月 8 日 上午 1:22 
There are several variants. I think you have to include each variant individually in the ini. I'm currently looking for the complete spawn list.
nairbdryb 2021 年 5 月 8 日 下午 12:48 
There are several variants. I think you have to include each variant individually in the ini. I'm currently looking for the complete spawn list.
you are correct, there are several variants. If you go to the ark additions wiki you can find the blueprint names in the spawn command sections. You are looking for just thename after the last period. For example the scorched variant of the acrocanthrosaurus:
https://ark.fandom.com/wiki/Mod:ARK_Additions/Acrocanthosaurus

the spawn command is listed as
admincheat SpawnDino "Blueprint'/Game/Mods/Additions_Pack/Acrocanthosaurus/Dinos/Scorched_Acrocanthosaurus_Character_BP.Scorched_Acrocanthosaurus_Character_BP'" 500 0 0 35

you are looking for the final portion after the period. So the dino name you need for the scorched variant is "Scorched_Acrocanthosaurus_Character_BP"

unfortunatly I dont know of any list that anyone has compiled, but this is what I use to modify the spawn rates on my own server.

EDIT. You also need to add "_C" to the name of the blueprint. So the above example would be "Scorched_Acrocanthosaurus_Character_BP_C"
最后由 nairbdryb 编辑于; 2021 年 5 月 9 日 下午 8:59
FriendlyKat 2021 年 5 月 8 日 下午 1:33 
引用自 nairbdryb
There are several variants. I think you have to include each variant individually in the ini. I'm currently looking for the complete spawn list.
you are correct, there are several variants. If you go to the ark additions wiki you can find the blueprint names in the spawn command sections. You are looking for just thename after the last period. For example the scorched variant of the acrocanthrosaurus:
https://ark.fandom.com/wiki/Mod:ARK_Additions/Acrocanthosaurus

the spawn command is listed as
admincheat SpawnDino "Blueprint'/Game/Mods/Additions_Pack/Acrocanthosaurus/Dinos/Scorched_Acrocanthosaurus_Character_BP.Scorched_Acrocanthosaurus_Character_BP'" 500 0 0 35

you are looking for the final portion after the period. So the dino name you need for the scorched variant is "Scorched_Acrocanthosaurus_Character_BP"

unfortunatly I dont know of any list that anyone has compiled, but this is what I use to modify the spawn rates on my own server.

I had made this list:
NPCReplacements=(FromClassName="Acrocanthosaurus_Character_BP",ToClassName="")
NPCReplacements=(FromClassName="Concavenator_Character_BP",ToClassName="")
NPCReplacements=(FromClassName="Cryolophosaurus_Character_BP",ToClassName="")
NPCReplacements=(FromClassName="AbyssalXiph_Character_BP",ToClassName="")
NPCReplacements=(FromClassName="Xiph_Character_BP",ToClassName="")
NPCReplacements=(FromClassName="Scorched_Acrocanthosaurus_Character_BP",ToClassName="")
NPCReplacements=(FromClassName="OceanXiph_Character_BP",ToClassName="")
NPCReplacements=(FromClassName="Bog_Acrocanthosaurus_Character_BP",ToClassName="")



However they still are spawning, I believe. (I'll have to double check with another wild dino wipe) It goes under [ARK_Additions_Brachiosaurus] in the GameUserSettings.ini right?
Edit: Tested. Still spawning.
最后由 FriendlyKat 编辑于; 2021 年 5 月 8 日 下午 1:59
nairbdryb 2021 年 5 月 8 日 下午 3:18 
no, they go in your game.ini file

引用自 FriendlyKat
引用自 nairbdryb
you are correct, there are several variants. If you go to the ark additions wiki you can find the blueprint names in the spawn command sections. You are looking for just thename after the last period. For example the scorched variant of the acrocanthrosaurus:
https://ark.fandom.com/wiki/Mod:ARK_Additions/Acrocanthosaurus

the spawn command is listed as
admincheat SpawnDino "Blueprint'/Game/Mods/Additions_Pack/Acrocanthosaurus/Dinos/Scorched_Acrocanthosaurus_Character_BP.Scorched_Acrocanthosaurus_Character_BP'" 500 0 0 35

you are looking for the final portion after the period. So the dino name you need for the scorched variant is "Scorched_Acrocanthosaurus_Character_BP"

unfortunatly I dont know of any list that anyone has compiled, but this is what I use to modify the spawn rates on my own server.

I had made this list:
NPCReplacements=(FromClassName="Acrocanthosaurus_Character_BP",ToClassName="")
NPCReplacements=(FromClassName="Concavenator_Character_BP",ToClassName="")
NPCReplacements=(FromClassName="Cryolophosaurus_Character_BP",ToClassName="")
NPCReplacements=(FromClassName="AbyssalXiph_Character_BP",ToClassName="")
NPCReplacements=(FromClassName="Xiph_Character_BP",ToClassName="")
NPCReplacements=(FromClassName="Scorched_Acrocanthosaurus_Character_BP",ToClassName="")
NPCReplacements=(FromClassName="OceanXiph_Character_BP",ToClassName="")
NPCReplacements=(FromClassName="Bog_Acrocanthosaurus_Character_BP",ToClassName="")



However they still are spawning, I believe. (I'll have to double check with another wild dino wipe) It goes under [ARK_Additions_Brachiosaurus] in the GameUserSettings.ini right?
Edit: Tested. Still spawning.

no, they go in your game.ini
FriendlyKat 2021 年 5 月 8 日 下午 4:11 
引用自 nairbdryb
no, they go in your game.ini file

引用自 FriendlyKat

I had made this list:
NPCReplacements=(FromClassName="Acrocanthosaurus_Character_BP",ToClassName="")
NPCReplacements=(FromClassName="Concavenator_Character_BP",ToClassName="")
NPCReplacements=(FromClassName="Cryolophosaurus_Character_BP",ToClassName="")
NPCReplacements=(FromClassName="AbyssalXiph_Character_BP",ToClassName="")
NPCReplacements=(FromClassName="Xiph_Character_BP",ToClassName="")
NPCReplacements=(FromClassName="Scorched_Acrocanthosaurus_Character_BP",ToClassName="")
NPCReplacements=(FromClassName="OceanXiph_Character_BP",ToClassName="")
NPCReplacements=(FromClassName="Bog_Acrocanthosaurus_Character_BP",ToClassName="")



However they still are spawning, I believe. (I'll have to double check with another wild dino wipe) It goes under [ARK_Additions_Brachiosaurus] in the GameUserSettings.ini right?
Edit: Tested. Still spawning.

no, they go in your game.ini

They are still spawning. I don't understand. I put it in the config at the bottom. In ShooterGame all the way in WindowsNoEditor. I think that's the correct place? It's what I found online, at least. If it works, I'm assuming it'll just despawn the dinos, and a wild dino wipe is not needed?
最后由 FriendlyKat 编辑于; 2021 年 5 月 8 日 下午 4:12
nairbdryb 2021 年 5 月 8 日 下午 5:15 
引用自 FriendlyKat
引用自 nairbdryb
no, they go in your game.ini file



no, they go in your game.ini

They are still spawning. I don't understand. I put it in the config at the bottom. In ShooterGame all the way in WindowsNoEditor. I think that's the correct place? It's what I found online, at least. If it works, I'm assuming it'll just despawn the dinos, and a wild dino wipe is not needed?
no it replaces the dinos upon spawn, if they are already on the map it wont despawn them. You still need to do a dino wipe.
FriendlyKat 2021 年 5 月 8 日 下午 6:11 
引用自 nairbdryb
引用自 FriendlyKat

They are still spawning. I don't understand. I put it in the config at the bottom. In ShooterGame all the way in WindowsNoEditor. I think that's the correct place? It's what I found online, at least. If it works, I'm assuming it'll just despawn the dinos, and a wild dino wipe is not needed?
no it replaces the dinos upon spawn, if they are already on the map it wont despawn them. You still need to do a dino wipe.
I did. They are still spawning. Where is the correct place to put it? In the Config of WindowsNoEditor? You can add me, and we can discuss this more, if need be.
最后由 FriendlyKat 编辑于; 2021 年 5 月 8 日 下午 6:12
nairbdryb 2021 年 5 月 9 日 下午 9:25 
just in case anyone comes back to read this. The problem we were encountering was the "_C" at the end of the creature ID. The correct solution would be:

NPCReplacements=(FromClassName="NAMEOFCREATURE_C",ToClassName="")

replace NAMEOFCREATURE to the creatures you want to remove.

Acrocanthosaurus_Character_BP
Archelon_Character_BP
Brachiosaurus_Character_BP
Concavenator_Character_BP
Cryolophosaurus_Character_BP
Deinosuchus_Character_BP
Xiph_Character_BP

you need one line for each creature you want to remove. Tthe creature blueprint names can be found on the wiki.
https://ark.fandom.com/wiki/Mod:ARK_Additions
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