Garry's Mod

Garry's Mod

Minibosses SNPCs[Resident Evil 5]
Button. 2018 年 9 月 25 日 上午 11:29
[Bugs & ideas]
Hey, checked the addon for some bugs on a private dev map and found this stuff here.. + i put some ideas between it.

NETWORK TEST -> MULTIPLAYER

lower the chainsaw sound of ---> npc_re5_chainsaw_majini a bit.

add killicons?
Warning: killicon not found 'npc_re5_chainsaw_majini'
Warning: killicon not found 'npc_re5_executioner'
Warning: killicon not found 'npc_re5_minigun_majini'
Warning: killicon not found 'ent_re5_majini_grenade'

can we add a cvar where gibbed npcs, (players) ragdolls stay longer? (timer or forever)

[Minibosses SNPCs[Resident Evil 5]] lua/entities/base_error_re5_miniboss/init.lua:342: attempt to index local 'TEMP_Size1' (a nil value)
1. FUNC_ERROR_RE5_Miniboss_DoDamage - lua/entities/base_error_re5_miniboss/init.lua:342
2. unknown - lua/entities/base_error_re5_miniboss/init.lua:629

Timer Failed! [TIM_RE5_ERROR_Miniboss_Attacks_8_NPC [72][npc_re5_executioner]][@lua/entities/base_error_re5_miniboss/init.lua (line 528)]

[Minibosses SNPCs[Resident Evil 5]] lua/entities/npc_re5_executioner/init.lua:399: Tried to use a NULL entity!
1. SetParent - [C]:-1
2. LOC_FUNC_RE5_ExecutionerAxeGive - lua/entities/npc_re5_executioner/init.lua:399
3. FUNC_ERROR_RE5_Miniboss_AnimationCleared - lua/entities/npc_re5_executioner/init.lua:549
4. FUNC_ERROR_RE5_Miniboss_ClearAnimation - lua/entities/base_error_re5_miniboss/init.lua:689
5. unknown - lua/entities/base_error_re5_miniboss/init.lua:745

Timer Failed! [TIM_RE5_ERROR_Miniboss_StopAnim_NPC [72][npc_re5_executioner]][@lua/entities/base_error_re5_miniboss/init.lua (line 743)]


can we make the minigunner able too kill striders helicopters etc? #magicbullets :>

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正在显示第 1 - 15 条,共 44 条留言
ERROR  [开发者] 2018 年 9 月 26 日 上午 8:49 
Don't know about killicons. Anyway this bugs will be fixed later. Thanx.
ERROR  [开发者] 2018 年 9 月 26 日 上午 8:51 
Also i must know: who was attacked when you get this error?
Profile Name. 2018 年 9 月 26 日 上午 10:38 
Not sure if i should post it here, but i found an addon conflict between this addon and SIN episodes emergence npcs.
ERROR  [开发者] 2018 年 9 月 26 日 上午 10:56 
Profile Name., what you mean?
Dont.judge.Me 2018 年 9 月 26 日 下午 3:44 
we need re6 zombies just saying
Danemertos 2018 年 9 月 27 日 上午 4:09 
Сделай обычных маджини,и Альберта Вескера
ERROR  [开发者] 2018 年 9 月 27 日 上午 6:51 
Danemertos, пытался, но программа, которая извлекает анимации крашится на Вескере, из-за чего это невозможно.
NickySins 2018 年 9 月 27 日 下午 3:57 
Are you thinking in doing a Resident Evil 4 Mini Bosses?
XPEHO3ABPycPekc 2018 年 9 月 27 日 下午 7:14 
What RE5 bosses you will add next? Btw, Executioner is full boss. Not mini-boss
最后由 XPEHO3ABPycPekc 编辑于; 2018 年 9 月 27 日 下午 7:15
NickySins 2018 年 9 月 27 日 下午 7:20 
引用自 XPEHO3ABPycPekc
What RE5 bosses you will add next? Btw, Executioner is full boss. Not mini-boss
It's a mini -boss cause you find him alot.
ERROR  [开发者] 2018 年 9 月 28 日 上午 1:22 
XPEHO3ABPycPekc, maybe Executioner is full boss, but he appears in mercenaries gamemode as miniboss.
VolterMed 2018 年 9 月 28 日 上午 4:15 
it seems the npcs cant hit them. they all shoot above their heads. it could be iNPC and its npc weapons mods that makes the other npcs trying to headshot them, but still the npcs thinks the mini bosses heads are somewhere above their actual models?
ERROR  [开发者] 2018 年 9 月 28 日 上午 4:29 
VolterMed, i fixed position in last update. Their "head" located in right position, but anyway in stun animation npc's will shoot wrong location, because this position is "static" and always located on one level.
The Blue Savior 2018 年 9 月 28 日 下午 6:46 
Maybe some sort of console command or menu option to change the team they are on? I'd like to use all of your SNPCs with all of them allied instead of them fighting each other. For example, your Killing Floor and Resident Evil SNPCs working together to kill the player.
ERROR  [开发者] 2018 年 9 月 28 日 下午 9:20 
The Blue Savior, don't know...
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