安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题








You can still "extract" adrenaline shots and pills from the stash by alternating between each.
One random molotov will spawn at the start of each round at a random location around the map.
I should maybe spawn an additional one each round after every 5 rounds or so (2 per round after 5, 3 per round after 10, etc.)
What I'd like to know, is if it has effectively reduced the lag for anyone?
Thanks.
Yes, it solves lag problem, but only partially. Lag is created when too much of those items collides together. So if you extract all items at the same place, they fall on each others and lag is created. If you don't extract them, they are frozen (or parented, whatever) and does not collide together.
It would be better if you could disable those collisions ( only collide with world, obviously ). Or, what I explained in the first post, only spawn an item if there isn't too much of the same item already spawned.
Is it even possible to do these things ? I have no experience about L4D scripting.
Thanks to you for this great map :)