安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题








Morokei - basically a better version of the Archmage robes, and since you get them both at the end of the MG quest-line, its kind of redundant. Instead, Morokei is going to give the player a whopping +200 magicka and with the mask's 100% regen should prove powerful yet unique.
Vokun - trading places with Morokei for minus spell cost. robes and mask will give you -20 cost to all spells and add 75% magic regen for that extra kick.
Nahkriin - one of the hardest masks to get and magic regen is just not cool enough. I'll get back to you guys about this one.
MELEE ENCHANMENT CHANGES
Hevnoraak - life's good with +90 hp but why not add 50 points to heavy armor.
Rahgot - translates to "rage" so why not add force explosions? or random stamina boosts.
Konah boots - water-walking good, 10 movements speed, I can't tell the diff. Say goodbye to move speed.
Krosis - movement speed is okay, but 10% dodge would make up for the lack of light armor set perk.
and the same for Raghot but instead of Magicka its Stamina so 50 or 100 stamina and 100 stamina regen i think that fits the mask and is not to overpowered i think