Call to Arms

Call to Arms

TjDagger's CONQUEST - The Conflict Simulator
Tjdagger  [开发者] 2018 年 9 月 19 日 下午 6:37
The addition of friendly AI to fight along your side.
The only way I foresee this working and maintaining a good FPS rate, performance and to reduce lag, is to create a system that monitors the players numbers. I already have a system of checks to monitor enemy units numbers and to keep things withing the Gem engines comfort zone.

This what I propose, creating a system that looks at player numbers and only allows Ally Ai up to a certain limit. So in effect if you where to have lots of units on the map, the ally would have a few. If you where to only have a few units then the ally would spawn more units up to a limit. Keeping a healthy balance is key to optomal performance.

You may have noticed my minimalistic mapping style. This is to increase available computing resources to the mission scripting, rahter than focusing on the visuals.

If you guys have the time, it would be helpful to test it in it's current state and try to spawn as many units in as you can till performance is badly effected. Then try to get a count of your units on the map. This would be a great help in determining how to sript and implement an AI ally.

Thanks for all your support.
最后由 Tjdagger 编辑于; 2018 年 9 月 19 日 下午 6:41
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Nyteblade 2018 年 9 月 20 日 上午 12:14 
Would it be possible to add a setting that changes how many units can be in game? I have a low end rig and I can easily run a few hundred smoothly on this game. On the terminator mod I can run a couple thousand smoothly without a crash and as far as I can see with that mod there is no limit on friendly and enemy units if you have player faction and ally british or american and enemies both german or a mix there are unending swarms of infantry everywhere that only spamming mortars can handle I'm talking thousands of kills in the first 10 minutes of the game if on harder difficulties
Nyteblade 2018 年 9 月 20 日 上午 12:42 
If you want to make a test version where the ai ally has no limit I would gladly test it and count how many it takes for it to start lagging, Having it spawn units depending on how many enemy and player units are on the map could work well too kind of evening out the friendly and enemy units numbers as the game progresses such as if the enemies decimate a position with 40 units in it and kill them all the ai ally will counter attack with a slightly heavier force consisting of 40 better armed units
最后由 Nyteblade 编辑于; 2018 年 9 月 20 日 上午 12:56
Tjdagger  [开发者] 2018 年 9 月 20 日 上午 12:57 
I will make a test version available when ready, don't expect it to happen overnight. The combined mission files exceeds over 127000 lines of scripting when displayed in notepad++.

I estimate I'll be adding and editing another 20-40 thousand lines to implement allies.
Nyteblade 2018 年 9 月 20 日 上午 2:51 
I will look forward to it being completed. Thank you for your time and effort on your amazing missions
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