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Both listed skills are already 1 SP, which I feel should make up for their benefits, especially given the drawbacks of each. (less AP/turn for Overhost and death for Last Stand)
I'm open to changing it since I haven't tested them in-world nearly as much as you all have, but I'm not sure if that small of an adjustment would do much compared to what they already cost.
As for Missile Battery, I don't really know either (as you see below I've already tried to fix it). It seems like it can only inherently be either an OP version of barrage or so compratively expensive as to be useless. I might make them explode or something, but reduce the number.
Thoughts?