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I fixed this a little bit by breaking the connections to the storage containers and putting ejectors on the drills themselves that are always on. So the ship never gets full enough to go empty itself, and when its charging at base it empties out fast enough.
Just breaking the connections doesn't work as the thing will dock to re power and still wants to empty the drills. In theory this could be fixed without the ejectors, haven't tested this but if you have a cargo container out of the loop ( so it remains empty at all times) with enough storage to keep the ship below 95% while the drills are full. If you connect only the drills to the connector, the ore will transfer fine while docking.
Ex of where this could be useful
You are out of cobalt so you can't make grids to just make another.
just have drills that aren't connected top the cargo and that don't account for the set amount of cargo
Command comes with the next update :)
it would be enough if keen would fix their remote controller. I think a specialized mod for that is a little bit over the top ;)
you can already do that, add a new sensor detecting players (or whatever you want) and set it for:
activation: run PAM programmable block with argument STOP
desactivation: run PAM programmable block with argument CONT