安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
There's a ton of places where you can get stuck. Like behind the truck in ct spawn, also between the 3 dumpsters behind the restaurant. You don't need to be boosted to get to these places. You can also get ontop of roofs/signs/awnings pretty much everywhere around the map without getting boosted. You should really look into improving the cliping around the map.
Skybex
Thanks for the report, clipping will be fixed in the next build (tomorrow sometime) It should fix almost all issues.
kHAAN
Its nice, but half the people in our 26 man server were complaining about FPS. It needs some optimization. I'd recommend shortening the streets outside the playable area.
Skybex
I am aware of the slight fps drops in areas when lots of people are playing. It will be fixed in a future update. Its actually due to none of the meshes having fade distances yet so often much more is being rendered than you can actually see
Thank you both for the feedback
Do you mean more than 15v15? Because we were doing 13v13 just fine on this map.
Either he messed it up, (happens sometimes in hammer) or it`s your game.