安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题








so stats are relivent.
"Have you ever wanted your fists to stretch so you could punch an annoying guy from further away? Now it is possible but laws the of physics take away power"
+40% range
-20% damage
On Hit: Bleeds for 3 seconds
Slows down target movement by 15% for 2 seconds
Negatives:
+25% fire vulnerability
-10% healing from all sources
+50% HP from medikits
-25% Damage against players
Yeah- no
Logic =/= TF2
Or like a pistol taking 10 shots to kill someone.
Or a minigun taking 20 shots.
Or a revolver taking 6.
Or surviving the flames of a flamethrower by "stopping burning". "Honey! The house is on fire!" "Baby, its fine, it'll just magically stop after like 6 seconds!" "Oh okay."
first of all the arms are stretchy
+40% melee range
+10% damage resistance when the weapon is equipped due to metal arms
and the downsides are
-25% health from medics
-10% health from health packs
-30% Overheal
let me know if it is broken either way.
+Can remove sappers
+20% Health from healing sources (Including chocolate ;3)
+35% Damage to buildings
-40% Swing Speed
-50% Damage vs Players
-50% Holster Speed
-No Random Crits