Hearts of Iron IV

Hearts of Iron IV

More Releasable Puppets [OLD VERSION]
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Nimbusᴼᴸᴳᴵ  [开发者] 2018 年 8 月 31 日 下午 3:45
[Old] Bug reports
Here you can report any bugs you find in reference to my mod.
Please keep in mind to explain the bug as detailed as possible to me, if its a more difficult case.
最后由 Nimbusᴼᴸᴳᴵ 编辑于; 2024 年 1 月 28 日 下午 12:44
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正在显示第 1 - 15 条,共 20 条留言
The Guy in Your Closet 2019 年 1 月 9 日 下午 1:17 
If a fix isn't possible that's okay but this mod doesn't work with the colored puppets mod. I think it's because the nations released already have their color changed or something, but I noticed when not using it the mod worked fine.
Nimbusᴼᴸᴳᴵ  [开发者] 2019 年 1 月 9 日 下午 2:12 
If a fix isn't possible that's okay but this mod doesn't work with the colored puppets mod. I think it's because the nations released already have their color changed or something, but I noticed when not using it the mod worked fine.

Does colored puppets stop working completly or is there just the problem with the releasable countries of my mod?

Keep in mind that i usually dont offer mod support if there is a conflict between mine and others, but maybe there is an easy way to fix it.
The Guy in Your Closet 2019 年 1 月 9 日 下午 3:21 
Well your colors do work, but when chaning a color of another country, it doesn't do anything.
Nimbusᴼᴸᴳᴵ  [开发者] 2019 年 1 月 10 日 下午 12:04 
Well your colors do work, but when chaning a color of another country, it doesn't do anything.

Look on the workshop page of colored puppets, maybe you find a solution there. I think this is a general incompatibility and it cant be changed.
bperhinet 2019 年 12 月 20 日 下午 6:27 
For some weird reason, the mod refuses to work for me even though i turn it on in the menu over and over again.

Edit: Only Germany doesn't work for me, every other nation works just fine
最后由 bperhinet 编辑于; 2019 年 12 月 20 日 下午 6:28
Nimbusᴼᴸᴳᴵ  [开发者] 2019 年 12 月 22 日 下午 2:55 
引用自 bperhinet
For some weird reason, the mod refuses to work for me even though i turn it on in the menu over and over again.

Edit: Only Germany doesn't work for me, every other nation works just fine

You probably use a mod which changes the german focus tree. Then it doesn't work.
bperhinet 2019 年 12 月 23 日 上午 11:10 
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=960885363

how the ♥♥♥♥ did this mod prevent me from using the mod?
Nimbusᴼᴸᴳᴵ  [开发者] 2019 年 12 月 23 日 上午 11:22 
引用自 bperhinet
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=960885363

how the ♥♥♥♥ did this mod prevent me from using the mod?

You can try my mod without that one to find out if thats the problem.
I will not help you troubleshooting with mod incompatibilities.
Comrade Ľémøñ 2020 年 8 月 27 日 上午 8:37 
Hey man, enjoy your mod but have had a weird issue, with this mod loaded for some reason the british focus tree goes back to the old one before man the guns, only other mods I have running are player led peace conferences and decisions & formables plus, DLC running is together for victory, death or dishonor, waking the tiger and man the guns
Nimbusᴼᴸᴳᴵ  [开发者] 2020 年 8 月 27 日 上午 10:57 
引用自 Señor Ticccus
Hey man, enjoy your mod but have had a weird issue, with this mod loaded for some reason the british focus tree goes back to the old one before man the guns, only other mods I have running are player led peace conferences and decisions & formables plus, DLC running is together for victory, death or dishonor, waking the tiger and man the guns

Thank you. I just released the update to fix this.
Comrade Ľémøñ 2020 年 8 月 31 日 上午 7:06 
New bug where the Edward VIII abdication crisis event doesn't fire
Nimbusᴼᴸᴳᴵ  [开发者] 2020 年 8 月 31 日 上午 8:41 
引用自 Señor Ticccus
New bug where the Edward VIII abdication crisis event doesn't fire

Im not changing or adding anything to events in this mod.
Are you sure you had just this mod activated?
PzSniper 2020 年 8 月 31 日 下午 1:59 
Hoi 4 1.9.3 error log:

[22:58:53][dlc.cpp:1335]: Could not find item in store backend.
[22:58:53][dlc.cpp:1335]: Could not find item in store backend.
[22:58:54][dlc.cpp:1335]: Could not find item in store backend.
[22:58:54][dlc.cpp:1335]: Could not find item in store backend.
[22:58:54][dlc.cpp:1335]: Could not find item in store backend.
[22:58:54][dlc.cpp:1335]: Could not find item in store backend.
[22:58:55][dlc.cpp:1335]: Could not find item in store backend.
[22:59:00][gameitemdatabasehelper.h:125]: Error: "Unknown category: }: }, near line: 601
" in file: "common/decisions/GER.txt" near line: 602
[22:59:00][database_scoped_variables.cpp:114]: invalid database object for effect/trigger: file: common/decisions/GER.txt line: 2597 battleship. use var:var_name to explicitly use variables in effects/triggers
[22:59:00][database_scoped_variables.cpp:114]: invalid database object for effect/trigger: file: common/decisions/GER.txt line: 2601 battle_cruiser. use var:var_name to explicitly use variables in effects/triggers
[22:59:00][database_scoped_variables.cpp:114]: invalid database object for effect/trigger: file: common/decisions/GER.txt line: 2605 carrier. use var:var_name to explicitly use variables in effects/triggers
[22:59:00][database_scoped_variables.cpp:114]: invalid database object for effect/trigger: file: common/decisions/GER.txt line: 2609 heavy_cruiser. use var:var_name to explicitly use variables in effects/triggers
[22:59:01][effectimplementation.cpp:15564]: Invalid Decision ID for unlock_decision_tooltip SOV_puppet_finnland
[22:59:01][effectimplementation.cpp:15681]: Invalid Decision Category ENG_enforce_the_naval_treaties
[22:59:01][effectimplementation.cpp:15860]: Invalid Decision ID for activate_mission ENG_trade_unions_demand_minister_appointment_mission
[22:59:01][effectimplementation.cpp:15860]: Invalid Decision ID for activate_mission ENG_trade_unions_demand_legislation_amendment_mission
[22:59:01][effectimplementation.cpp:15860]: Invalid Decision ID for activate_mission ENG_trade_unions_demand_conscription_limitations_mission
[22:59:01][effectimplementation.cpp:15860]: Invalid Decision ID for activate_mission ENG_trade_unions_demand_workplace_safety_legislation_mission
[22:59:01][effectimplementation.cpp:15860]: Invalid Decision ID for activate_mission ENG_trade_unions_demand_increase_in_paid_leave_mission
[22:59:01][effectimplementation.cpp:15860]: Invalid Decision ID for activate_mission ENG_trade_unions_demand_minimum_pay_increase_mission
[22:59:01][effectimplementation.cpp:15860]: Invalid Decision ID for activate_mission ENG_trade_unions_demand_construction_safety_legislation_mission
[22:59:01][effectimplementation.cpp:15860]: Invalid Decision ID for activate_mission ENG_trade_unions_demand_mandatory_union_days_mission
[22:59:01][effectimplementation.cpp:15860]: Invalid Decision ID for activate_mission ENG_abdication_crisis
[22:59:01][effectimplementation.cpp:15860]: Invalid Decision ID for activate_mission ENG_abdication_crisis
[22:59:01][effectimplementation.cpp:15728]: Invalid Decision ID for activate decision effect ENG_propaganda_campaigns_in_canada
[22:59:01][effectimplementation.cpp:15860]: Invalid Decision ID for activate_mission ENG_imperial_conference_decision
Nimbusᴼᴸᴳᴵ  [开发者] 2020 年 8 月 31 日 下午 2:01 
引用自 PzSniper
Hoi 4 1.9.3 error log:

[22:58:53][dlc.cpp:1335]: Could not find item in store backend.
[22:58:53][dlc.cpp:1335]: Could not find item in store backend.
[22:58:54][dlc.cpp:1335]: Could not find item in store backend.
[22:58:54][dlc.cpp:1335]: Could not find item in store backend.
[22:58:54][dlc.cpp:1335]: Could not find item in store backend.
[22:58:54][dlc.cpp:1335]: Could not find item in store backend.
[22:58:55][dlc.cpp:1335]: Could not find item in store backend.
[22:59:00][gameitemdatabasehelper.h:125]: Error: "Unknown category: }: }, near line: 601
" in file: "common/decisions/GER.txt" near line: 602
[22:59:00][database_scoped_variables.cpp:114]: invalid database object for effect/trigger: file: common/decisions/GER.txt line: 2597 battleship. use var:var_name to explicitly use variables in effects/triggers
[22:59:00][database_scoped_variables.cpp:114]: invalid database object for effect/trigger: file: common/decisions/GER.txt line: 2601 battle_cruiser. use var:var_name to explicitly use variables in effects/triggers
[22:59:00][database_scoped_variables.cpp:114]: invalid database object for effect/trigger: file: common/decisions/GER.txt line: 2605 carrier. use var:var_name to explicitly use variables in effects/triggers
[22:59:00][database_scoped_variables.cpp:114]: invalid database object for effect/trigger: file: common/decisions/GER.txt line: 2609 heavy_cruiser. use var:var_name to explicitly use variables in effects/triggers
[22:59:01][effectimplementation.cpp:15564]: Invalid Decision ID for unlock_decision_tooltip SOV_puppet_finnland
[22:59:01][effectimplementation.cpp:15681]: Invalid Decision Category ENG_enforce_the_naval_treaties
[22:59:01][effectimplementation.cpp:15860]: Invalid Decision ID for activate_mission ENG_trade_unions_demand_minister_appointment_mission
[22:59:01][effectimplementation.cpp:15860]: Invalid Decision ID for activate_mission ENG_trade_unions_demand_legislation_amendment_mission
[22:59:01][effectimplementation.cpp:15860]: Invalid Decision ID for activate_mission ENG_trade_unions_demand_conscription_limitations_mission
[22:59:01][effectimplementation.cpp:15860]: Invalid Decision ID for activate_mission ENG_trade_unions_demand_workplace_safety_legislation_mission
[22:59:01][effectimplementation.cpp:15860]: Invalid Decision ID for activate_mission ENG_trade_unions_demand_increase_in_paid_leave_mission
[22:59:01][effectimplementation.cpp:15860]: Invalid Decision ID for activate_mission ENG_trade_unions_demand_minimum_pay_increase_mission
[22:59:01][effectimplementation.cpp:15860]: Invalid Decision ID for activate_mission ENG_trade_unions_demand_construction_safety_legislation_mission
[22:59:01][effectimplementation.cpp:15860]: Invalid Decision ID for activate_mission ENG_trade_unions_demand_mandatory_union_days_mission
[22:59:01][effectimplementation.cpp:15860]: Invalid Decision ID for activate_mission ENG_abdication_crisis
[22:59:01][effectimplementation.cpp:15860]: Invalid Decision ID for activate_mission ENG_abdication_crisis
[22:59:01][effectimplementation.cpp:15728]: Invalid Decision ID for activate decision effect ENG_propaganda_campaigns_in_canada
[22:59:01][effectimplementation.cpp:15860]: Invalid Decision ID for activate_mission ENG_imperial_conference_decision

Great. Now what?
pawlaczka 2023 年 7 月 31 日 上午 6:23 
引用自 Comrade Ľémøñ
Hey man, enjoy your mod but have had a weird issue, with this mod loaded for some reason the british focus tree goes back to the old one before man the guns, only other mods I have running are player led peace conferences and decisions & formables plus, DLC running is together for victory, death or dishonor, waking the tiger and man the guns
I have the same problem but with the italian and soviet trees.
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