Stellaris

Stellaris

Military Faction
Nikal 21. dec. 2018 kl. 3:53
Bugs, suggestions, discussion, etc.
A thread for all that good stuff. :steamhappy:
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Nikal 21. dec. 2018 kl. 4:13 
Me first then -

Have you considered making the Military Faction into a Civic instead of it being a general feature? I'm suggesting this mainly cause of two reasons: It could make for a more interesting playstyle balancing, but more importantly it would, in theory, drastically increase performance when not everyone has a military faction.

You could even limit its usage to certain ethics which "prefer" such a turtle playstyle (like being Pacifist), or even by government type. I could expand on this if you're interested...

Another unrelated idea: When a faction's "benefactor" becomes a subject, instead of immediately simply disbanding the whole faction give the benefactor some of their ships in return. Wouldn't want good hardware to go to waste, now would we? :P
Quis Machina 24. dec. 2018 kl. 10:38 
I had a few questions pretaining to how the mod works, i enjoy the idea especially when playing as a Megacorp to essentially fund my private military and was wondering if.

1) Do the resources they take from you actually impact their ship building or is the loss of resources mostly flavour?
2) Could we get policies to increase funding?
3) Do the tech the military uses equal to yours?
Sidst redigeret af Quis Machina; 24. dec. 2018 kl. 10:38
Xherdos 23. mar. 2019 kl. 8:03 
Pls make the Military Faction Ai do Ground Invasions
:D_TOASTY_D: 28. apr. 2019 kl. 12:27 
it is probably a bug but The faction after a while keeps disbanding itself
Is it me or do the Military fleet's not like using wormholes?
[SHERPA] Infernos 25. sep. 2019 kl. 15:25 
Anyone else having a bug where you cannot activate the faction? I've done the research (currently getting cruisers for them) but cannot order them to defend my space or anything like that
Leonineus 4. okt. 2019 kl. 2:00 
I keep finding that when the military faction is active (even if it hasn't actually created any ships yet) I suddenly drop into a negative production rate for both energy credits and alloys
Connor 5. okt. 2019 kl. 12:53 
I've got the same problem as above, whenever I activate any of the funding options my creds/alloys base production goes into the negatives.

e.g. 40 base credit production somehow becomes -61 (despite it only costing 50 monthly energy credits) essentially crippling my economy
Xherdos 28. mar. 2020 kl. 7:34 
how about adding a Megastructure that let the Military faction creates Army's to invade planets?
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