Team Fortress 2

Team Fortress 2

The Summer Steamer
MATLAB 2023b 2014 年 11 月 20 日 下午 5:09
Stats
Pros: -50% less ammo per airblast, Works underwater, refills underwater, target becomes wet
Cons: -75% damage, no afterburn
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正在显示第 1 - 8 条,共 8 条留言
20% + damage
50% + max ammo
20% + range
40% - ammo from ammo packs
no afterburn
airblast only gets rid of projectiles
after 10 consecutive seconds of use you can not use for a 5 second cool down time
1 second delay before firing
all crits become mini crits
10% - weapon switch speed
no damage on enemys in water
Tester 2015 年 4 月 9 日 下午 9:01 
Here’s my suggestion for stats, perfect for what the Pyro is unmatched in; hit and runs:

+ Afterburn deals 2% of target’s current max health as damage per half second
+ Airblast is constant stream as primary fire is but at twice rate of ammo cost
- -50% damage penalty

Here’s a graph to show the first mechanic, keeping in mind that all damage in TF2 is rounded up

Current Max Health of Ignited Enemy (h) ---- Afterburn Damage per Half Second for 10 seconds

50 < h ≤ 100 ------------------------------------------- 2
100 < h ≤ 150 ------------------------------------------ 3
150 < h ≤ 200 ------------------------------------------ 4
200 < h ≤ 250 ------------------------------------------ 5
250 < h ≤ 300 ------------------------------------------ 6
Woe! Zombies be upon ye! 2015 年 9 月 18 日 下午 8:39 
Maybe just replaces afterburn with jarate.
Good for w+M1 pyros, better for team hit and runs.
Pizkwat 2016 年 2 月 25 日 下午 4:23 
+Does damage underwater
+10 ammo per second underwater
+Makes enemies wet
+Damaging particles briefly linger
-No damage to pyros
-No afterburn
最后由 Pizkwat 编辑于; 2016 年 2 月 25 日 下午 4:27
Idylls 2016 年 5 月 28 日 上午 10:48 
引用自 potatos for tots
20% + damage
50% + max ammo
20% + range
40% - ammo from ammo packs
no afterburn
airblast only gets rid of projectiles
after 10 consecutive seconds of use you can not use for a 5 second cool down time
1 second delay before firing
all crits become mini crits
10% - weapon switch speed
no damage on enemys in water
no ♥♥♥♥ off your stats ♥♥♥♥♥♥♥ suck



引用自 Adobe Reader XI
Pros: -50% less ammo per airblast, Works underwater, refills underwater, target becomes wet
Cons: -75% damage, no afterburn
fantastic
fenta neil 2016 年 12 月 13 日 上午 5:50 
"Weapon sprays a shower of scolding hot water and steam onto opponents, dealing damage over time as the water drips off"

Cannot Airblast
-30% Less Ammo
Cannot be refilled at dispensers.
Standing in water will refill ammo.
-25% Less damage (Not counting afterburn)
-30% Less afterburn damage
+50% Afterburn time
+25% More health when extinguishing teamates.
Water Extinguishes Teamates.

Water can effect cloaked spies and other enemies, giving them the wet effect as if they had just emerged from a pool of water.

Can work with neon annihilator, making it basically an axtinguisher.
Dragon's Furry 2017 年 4 月 28 日 上午 9:42 
Water reload
Works underwater
Make target wet for 6 seconds
-25% damage
-50% ammo for airblast
No afterburn
-20% ammo
Lyuuu 2018 年 5 月 21 日 下午 12:57 
+20% damage
- No afterburn
+ Slows down enemies and increases
damage dealt based on the time they were attacked
for a time, again depending on it and decaying effect.
- 100% ammo from ammo packs,can be reloaded with the resuply cabinet
or by entering water,dispensers slowly fill it up
-10% ammo capacity
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