安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
This mod only overwrites the Starbase building (now the 2.2 version) file but I didn't change anything beyond prices and resource output, so thats almost definetly not the issue. This Mod also adds another building (Hydroponics Bay II) via a 2nd file but any bugs and should thanks to the compartmented nature be limited to that building or at maximum its display ingame.
...I have run into weird bugs with my other mod too. I thought it (adds megastructures) removes the display of Megastructure Effects (the new ones have some empire wide effects) in the Megastructure window but it turns out, that if you have a ruined megastructure generally (with or without my mod) and open its window once, that means for the rest of that session megastructure effects aren't displayed.
There are definitely some weird bugs in the current 2.2 build. But I'll look into the stuff you mentioned.