Team Fortress 2

Team Fortress 2

Shiver Peak
 Este tema se ha marcado como fijo, por lo que probablemente sea importante
Sntr  [desarrollador] 15 AGO 2018 a las 6:56 a. m.
Mission making information
Like with other maps, here's some stuff in case you want to make your own missions for Shiver Peak.

Robot Spawnnames
  • spawnbot
  • spawnbot_mission_sniper
  • spawnbot_flank

Relay for Endurance missions (adds a return timer on the bomb)
  • wave_start_relay_endurance

Relays to force the wave to use either Straight or Zigzag bombpaths
  • bombpath_straight_relay
  • bombpath_zz_relay
InitWaveOutput
{
Target bombpath_zz_relay
Action Trigger
}
As an example on how to use these relays (don't use wave_finished_relay with these, they can screw up things)

Does the map support Engineerbots?
  • Yes.

Tank path
  • tank_path_1

Adding a second bomb
FirstSpawnOutput
{
Target "bomb_relay"
Action Trigger
}
LastSpawnOutput
{
Target "bomb_relay"
Action Trigger
}
Either one of those works, bomb gets disabled once the wave ends.

Nav_prefer routes
  • flank_left
  • flank_right
  • flank_upperleft
As for what the routes are, here's a picture.[i.imgur.com]
Última edición por Sntr; 8 OCT 2018 a las 1:42 p. m.