Stellaris

Stellaris

(Government Overhaul Open Beta)
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Chastity the Celibate  [开发者] 2018 年 8 月 13 日 上午 8:07
Bugs/Errors/Issues
Put them all here

-Fire only once events
-Fix Authoritarian generic governments
-Make generic Egalitarian govs Fanatic Egalitarian only
-Fix Gatekeepers and Worm Blessed
-Divine Crusade description
-Fix Prescripted empires
-Feudalism doesn’t give CB
-Zero-G habitats
-Fix Personalities appearing when they shouldn’t
-Fix stupid empire names
-Communism with Democratic
-Gestalt Consciousness for organics
最后由 Chastity the Celibate 编辑于; 2018 年 10 月 16 日 下午 3:43
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正在显示第 1 - 15 条,共 162 条留言
GospodinGovnyk 2018 年 8 月 13 日 上午 10:29 
Gestalt Consciousness can choose Consortium type of authority
Chastity the Celibate  [开发者] 2018 年 8 月 13 日 上午 10:30 
Gestalt Consciousness can choose Consortium type of authority

Eeeeeeek! How did I miss that? Will be fixed tomorrow.
GospodinGovnyk 2018 年 8 月 13 日 上午 10:39 
Authoritarians can actually use Democratic gov forms
Chastity the Celibate  [开发者] 2018 年 8 月 13 日 上午 10:41 
Authoritarians can actually use Democratic gov forms

That’s a feature. Let me put that in the description.
GospodinGovnyk 2018 年 8 月 13 日 上午 10:54 
No titles/descriptions for:
  • gov_heavenly_republic
  • gov_heavenly_democracy
  • gov_holy_council
Chastity the Celibate  [开发者] 2018 年 8 月 13 日 上午 11:19 
No titles/descriptions for:
  • gov_heavenly_republic
  • gov_heavenly_democracy
  • gov_holy_council

Will fix that also.

Thanks for reporting, tell me if you find any more.
最后由 Chastity the Celibate 编辑于; 2018 年 8 月 13 日 上午 11:20
Arexander 2018 年 8 月 13 日 下午 2:52 
I only scrolled through the empire creation screens, haven't tested out any games since it's late for me. Here's my finds:

Some civics refer to Libertarian ethos, but there isn't such a thing in the localisation. Picking Egalitarian works, though.

Mechanist civic has the "Start the game with X pops being robots" twice, with different numbers.

Traditionalist and Progressivist civics require each other, so neither can be picked.

"Republicansim" civic requires Democratic instead of Republican? Not sure about this one, other than the possible typo of the civic itself, unless you're referring to a simulation of republicans.

Civics with missing/broken descriptions:
  • Colonialism
  • Despotism
  • Imperial Economy (broken name as well)
  • "Enviornmental" Sculpters (keeps referring to environmental as enviornmental)
  • "Syncrhonized Rivalry" (should be synchronized)

Civics with missing/broken effects:
  • Divine Legacy (seemingly only negative, might want to note about the new trait)
  • Industrialist
  • Interventionist
  • Revolutionary Foundation (seemingly only negative)
  • Royal Figurehead
  • Creationist
  • Deeper Mysteries
  • Despotism
  • Distributism
  • Fanatic Befrienders
  • Hunter Culture
  • Naturalist
  • Peacemakers
  • Resourceful Firearms
  • Star Wanderers
  • Fortresses (Consortium)
  • Glorious Fleet (Consortium)
  • Pillagers (Consortium, has an extra $ in the description)
  • Pioneers (Consortium, seemingly only negative)
  • Pirate Lord (Consortium)
  • Scrapyards (Consortium)

There are some civics you can't pick due to them requiring two government forms at the same time:
  • Colonialism
  • Imperial Cult
  • Independent Legislature
  • Parliamentary System
Chastity the Celibate  [开发者] 2018 年 8 月 13 日 下午 3:00 
引用自 Arexander
I only scrolled through the empire creation screens, haven't tested out any games since it's late for me. Here's my finds:

Some civics refer to Libertarian ethos, but there isn't such a thing in the localisation. Picking Egalitarian works, though.

Mechanist civic has the "Start the game with X pops being robots" twice, with different numbers.

Traditionalist and Progressivist civics require each other, so neither can be picked.

"Republicansim" civic requires Democratic instead of Republican? Not sure about this one, other than the possible typo of the civic itself, unless you're referring to a simulation of republicans.

Civics with missing/broken descriptions:
  • Colonialism
  • Despotism
  • Imperial Economy (broken name as well)
  • "Enviornmental" Sculpters (keeps referring to environmental as enviornmental)
  • "Syncrhonized Rivalry" (should be synchronized)

Civics with missing/broken effects:
  • Divine Legacy (seemingly only negative, might want to note about the new trait)
  • Industrialist
  • Interventionist
  • Revolutionary Foundation (seemingly only negative)
  • Royal Figurehead
  • Creationist
  • Deeper Mysteries
  • Despotism
  • Distributism
  • Fanatic Befrienders
  • Hunter Culture
  • Naturalist
  • Peacemakers
  • Resourceful Firearms
  • Star Wanderers
  • Fortresses (Consortium)
  • Glorious Fleet (Consortium)
  • Pillagers (Consortium, has an extra $ in the description)
  • Pioneers (Consortium, seemingly only negative)
  • Pirate Lord (Consortium)
  • Scrapyards (Consortium)

There are some civics you can't pick due to them requiring two government forms at the same time:
  • Colonialism
  • Imperial Cult
  • Independent Legislature
  • Parliamentary System

1. Libertarian actually means Egalitarian, Localization issues.

2. Mechanist will be fixed

3. Traditionalist/Progressivist... oops, will fix that too

4. Yes, that’s how you get Representative Democracy

5. All effects will be fixed tomorrow

6. Tooltips will be added to the to-do list

7. Unpickable civics will also be fixed

Thank you for reporting
Saebbi 2018 年 8 月 15 日 上午 9:22 
The Gatekeeper civic doesn't work. It spawns neither a Gateway nor gives the tech at beginning.
Chastity the Celibate  [开发者] 2018 年 8 月 15 日 上午 9:49 
引用自 Saebbi
The Gatekeeper civic doesn't work. It spawns neither a Gateway nor gives the tech at beginning.

Thanks to 2.1.2 none of our events currently work. Someone is working on it.
Eetere 2018 年 8 月 15 日 下午 9:31 
For some reason, every single species (even the default ones) spawn on a habitat over the planet they should spawn on, and that planet is a terriforming canidate or shattered. Is this a known bug? It makes this mod unplayable. I tried disabling and reenabling it as well and that didn't work, and its how I confirmed it was this mod.
^kxa 2018 年 8 月 15 日 下午 10:43 
You allready know cause it's eventbased but nevertheless: Wormholeblessed(?) has the same issue as Gatekeeper.
Chastity the Celibate  [开发者] 2018 年 8 月 16 日 上午 4:24 
引用自 Eetere
For some reason, every single species (even the default ones) spawn on a habitat over the planet they should spawn on, and that planet is a terriforming canidate or shattered. Is this a known bug? It makes this mod unplayable. I tried disabling and reenabling it as well and that didn't work, and its how I confirmed it was this mod.

It will be fixed today
Aspen 2018 年 8 月 16 日 上午 8:18 
Hey i have a bug when i try to use Fallen Glory (i use the system). Im spawning on a random planet without anything.
Chastity the Celibate  [开发者] 2018 年 8 月 16 日 上午 8:21 
引用自 Jolyroli
Hey i have a bug when i try to use Fallen Glory (i use the system). Im spawning on a random planet without anything.

I’ll look into it, although it’s not really supposed to be used by players. What start system?
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