Team Fortress 2

Team Fortress 2

Leapin-Ade
offCorgi 2013 年 6 月 17 日 上午 7:50
Stats
How could this work? Would it make you jump 4 times?Or just jump higher?
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正在显示第 1 - 15 条,共 112 条留言
Merp 2013 年 6 月 17 日 下午 1:03 
4 jumps and 25% more attack damage
On 2013 年 6 月 18 日 下午 1:58 
infinite jumps but health drained 3 hp per sec and drugs you
Toaster.A.I 2013 年 6 月 21 日 下午 12:51 
get to wall jump and two more jumps after a wall jump.
-M-m- 2013 年 6 月 24 日 上午 3:27 
gives two extra jumps that are 8% higher
Lasts 10 seconds only.
Takes less time before it comes back to use again.
Takes away 4 hp per jump
Temporairly immune to fire damage / airblast while in use for the first 6 seconds
Increased bullet damage 10 % from any other class shooting at you
(crits from the enemies is not stronger then they normally are when they shoot at you. so a crit shotgun shot still takes normal crit damage...
but normal shots is 10% stronger)
stereoraptor 2013 年 7 月 11 日 上午 9:08 
Maybe +50% higher jump and up to 4 air jumps
Shiro-Luna 2013 年 7 月 23 日 下午 10:10 
BONK leapin-ade stats
While under the effects
+25% Jump height and distance
+No health lost from an atomizer jump
+Take half falling damage
-25% slower recharge rate
-25% less damage resistance while midair
-Higher knockback from airblasts or explosive knockback

Anyone else want to contribute to these stats? feel free :3
Pnin 2013 年 8 月 22 日 上午 10:55 
Unlimited jumps
no fall dmg
+30% knockback from all sources
-15% recharge rate
代号A 2013 年 12 月 11 日 上午 6:58 
4 jumps
no fall dmg
+30% knockback from all sources
Bert 2013 年 12 月 19 日 下午 9:57 
引用自 ~KING OF THE MERP~
4 jumps and 25% more attack damage
sound to op, better if it took away some damage since you would be getting so much jumps. Think about it, it would help with getting away in tough situations.
Bert 2013 年 12 月 19 日 下午 9:59 
BONK leapin-ade stats
While under the effects
+25% Jump height and distance
+No health lost from an atomizer jump
+Take half falling damage
-25% slower recharge rate
-25% less damage resistance while midair
-Higher knockback from airblasts or explosive knockback

Anyone else want to contribute to these stats? feel free :3

This sound like a good idea for the new bonk, it is nice and balanced. That might be what valve is looking for to make this item, a balanced weapon.
ShockLegend 2014 年 6 月 4 日 下午 6:04 
+100% health when drunk
takes 3 seconds for user to drink
ducky boi 2014 年 6 月 10 日 下午 2:54 
Bonk! Leapin-ade
Level 8 Drink

While under the effects, 4 air jumps and one ground jump, or 5 jumps in total, -50% fall damage, +20 knockback and airblast vulnerability, no crits or mini-crits taken, -25 attack damage on primary weapon, and +10% farther jumps.

Tell me if this is too OP or not
Juice Kelly 2014 年 6 月 11 日 下午 4:26 
+Jump height increased by 60% on both jumps
+Jump time increased 30%
--------------------------------------------------------------------
-Increase in knockback taken
Pawg Patrol 2014 年 6 月 30 日 上午 3:38 
(+)
After drinking: you will have power of 4 peoples while capturing and pushing
After drinking:You will be 25% more faster
(Efect is for 5 sec)

(-)
Before drinkingYou will have power of 1 people while capturing and pushing
After drinking:You will take 25% more damage
Rutabaga 2014 年 7 月 2 日 上午 7:38 
When Drunk:
-1 Jump
+450% Jump Height (In other words 4.5x higher)
Jump Ascension is rapid, Fall is slowed
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