Garry's Mod

Garry's Mod

GMod13_Hotels
SkyCaptain  [开发者] 2013 年 5 月 29 日 下午 11:48
Thoughts or improvement ideas for the map?
Any suggestions, comments or anything about this map?
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正在显示第 1 - 15 条,共 351 条留言
12GA_GOON_420 2013 年 5 月 30 日 下午 3:07 
You should build an armory/locker room area for the guards near the prison.
Psi1 2013 年 5 月 31 日 上午 1:29 
I think it would be awesome if made a bottom section as it would be an awesome parkour map. Also add more stuff to the Pyramids and hide something in the bottom...
Somsoro 2013 年 5 月 31 日 下午 3:52 
I'd like to see more levels in general, also perhaps a direct-to-tower link (much like a thick bridge, not the grate ones currently used) and branched-off less direct routes that may be hidden off.

Another thing could be a map reset timer, cleaning up broken windows and walls (not to much the props though).

Finally, A dynamic timer on the map wouldn't hurt badly, meaning night-day transitions. Much like gm_apocalypse (But with far less blue), and a certain Clocktown map I ran across at one point.

Honestly I'm loving how this map is improving and I wish you luck on further progress.
Leviathan 2013 年 5 月 31 日 下午 4:46 
If theres not one (I havent Found it) It would be great if there was a way to fix the secret walls after you break them
SkyCaptain  [开发者] 2013 年 6 月 2 日 下午 11:42 
I have put in ways to fix the secret walls and the glass windows, i don't want players to freak out if windows appear every time the timer resets o.o i think i rather have players choose to do it them selfs via the admin room.

Thank you for your suggestions people :) updated the map alittle today also.
Somsoro 2013 年 6 月 3 日 上午 11:48 
Yeah, I guess timed prop fix could bring some problems, escpecially if someone happens to be toying around where a window should be.

As for the idea of a direct route and indirect routes, have you taken that into consideration?
Vexonia 2013 年 6 月 4 日 下午 6:24 
make a battlegraound with two forts with npc oporatable turrets
Somsoro 2013 年 6 月 4 日 下午 6:32 
引用自 >>DS<<Morn
make a battlegraound with two forts with npc oporatable turrets

Gotta remember, this is a roleplay map, not a npc playhouse map.
Vexonia 2013 年 6 月 4 日 下午 8:51 
I mean for life multiplayer maches, plus it would look cool
Lvl 100 Helltower Boss 2013 年 6 月 8 日 下午 1:30 
More stages would be cool
Ensemble 2013 年 6 月 8 日 下午 6:08 
More domestic areas. I would love a a cafe, maybe even a bookstore.
最后由 Ensemble 编辑于; 2013 年 6 月 9 日 上午 8:11
Marsupial 2013 年 6 月 11 日 下午 3:36 
引用自 Jeremiah Lives
More domestic areas. I would love a a cafe, maybe even a bookstore.
Yeah, that and put ventilation systems that link from room to room. Like the one that goes from the locker room to the large dining area, except that you can crawl through them.
12GA_GOON_420 2013 年 6 月 11 日 下午 5:41 
I think you should add a bonus secret in the creepy area of the map, something difficult to find. It would be amazing if there would be a hidden button somewhere in the darkness that would cause zombies to spawn all over the map.
Vexonia 2013 年 6 月 11 日 下午 5:42 
I Just Hope He Adds A Driveway
Somsoro 2013 年 6 月 11 日 下午 6:43 
引用自 >>DS<<Morn
I Just Hope He Adds A Driveway

I hope this is a joke, there is almost no room for practical cars.
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