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+50% damage bonus while disguised
On kill while disguised: disguise is not lost
-90% damage per pellet
100% slower reload time
50% slower firing speed
-33% clip size
No random critical hits
I know it's a lot of stats but the general idea was to have a better Enforcer. While disguised with maximum ramp up it will deal 81 damage, while undisguised at grater ranges it'll deal a lor less damage. It's not really practical, but I'd imagine it'd be fun to use.
+ The Jester Shot : Each headshot deals mini-crit damage and slows the target down for 0.9 seconds.
- 30% Slower Reload Speed
- Fires Tracer Rounds
- Disguises consume (but does not require) 30% of your cloak meter.
~ On Headshot Kill : Your opponents head blows up.
Those stats encourages a hybrid gameplay between a sneaky spy and a combat one, as the bonuses can give a handicap to the opponent by slowing him down if the wielder uses the weapon properly, which is useful for getaways or to start a chain of headshots against a pesky foe, while the maluses forces the player to use his weapon wisely if he doesn't want to be caught off-guard by other enemies or get outnumbered due to his slower reload speed.
TL:DR : If you use it with a proper timing, it will be a great secondary, but spam it and you will be mince meat.
+100% ammo capacity
+25% more Damage
+on kill,killed person cloaks,hiding the body
Knocks target back
Headshots deal Minicrits
Cons
-25% firing speed
Increased firing nois
Knocks back spy if fired in the air
No Random Crits on this Weapon
-22% clip size
-no random critical hits
(also loud as ♥♥♥♥)
[+] +25% explosive damage resistance
[+] +50% knockback resistance
[-] -25% damage penalty
[-] -25% fire rate
same stats as the classic
+ Creates a spooky cloud when player goes invisible that marks enemies for death for 3 seconds.
+ crits instead of mini-crits
- can only go invisible when under 50% health.
i don't think these stats would work.