Kenshi
Holy Nation Outlaws Extended
jbra1  [producent] 9 sierpnia 2018 o 8:50
Bugs, suggestions.
Like it says. All feedback welcome.
Ostatnio edytowany przez: jbra1; 11 sierpnia 2018 o 2:48
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VoshkaVonBadMeow 2 stycznia 2019 o 7:14 
Some feedback:

upon speaking to Alinius and agreeing to help spread the word your relation goes up by 75, thats all fine and dandy, but then actually spreading the word also increases reputation by ton, maxing it at 100 is very very easy.

My thought was if possible make the initial relation after speaking to alinius something like 25-50 and the bonus from spreading the word a little less as well, that way it will take more than a single run through okran's to max it out.

That said I am also running at max nests and max number of squads, so I probably have a far easier time..
jbra1  [producent] 3 stycznia 2019 o 6:02 
Początkowo opublikowane przez VoshkaVonBadMeow:
Some feedback:

Cheers for playing it through and giving feedback! There's actually two factions: the Holy Nation Refugees (Alinius' crew) and the old HNO (the regular outlaws scattered around). So, when you agree to help Alinius it allies you with the HNR, which then unlocks the dialogue with the HNO squad leaders. Being allied to the HNR doesn't give you any benefits you don't already have just chilling in Sanctuary, as they're not anywhere else on the map.

IIRC you get 5 rep with the HNO for every squad you convince to head out to sanctuary, with a 1/3 chance of succeeding. So, that's successfully convincing 15 HNO squads to join to get enough rep to be counted as allied with the old HNO, which then triggers Alinius' dialogue back with the HNR to join you. That's assuming you're starting the scenario with neutral relations with the HNO, which is actually pretty hard, because early game you end up having heaps of scuffles with them in the Border Zone.

The reason its geared for getting allied levels of rep is that the dialogue editor can only use allied/enemy/neutral as triggers for dialogue events. But I could turn down that HNO rep gain a point or so, I guess. Didn't think anyone would get so into the mission! Have you got up to allied status with the HNO yet? Or is it glitched, and that rep is going to the HNR and not HNO?
Ostatnio edytowany przez: jbra1; 3 stycznia 2019 o 6:04
Light 14 stycznia 2019 o 17:09 
This mod stops you from talking to and recruiting Beep. I tested it and it was definitely this mod causing the issue. It might be because of a conflict with another mod, but once I removed this mod and kept all the others, I could recruit Beep just fine.
AiM sIcK 24 stycznia 2019 o 9:03 
The recruitable woman at Sanctuary (Serf) is, to my opinion, a little too strong for a free recruit... Maybe less strength, 40 on Dex is definitely too much, and maybe you should substract around 10 points to almost skill (add some Labouring/Farmiong/cooking to match with her previous life of slavery).

But apart from that, and as far as I've seen, the mod is a good addon to the lore
-EXP 30 stycznia 2019 o 16:40 
There seems to be a conflict with this mod and the GenMod. Whenever I approach the Outlaw maintown, it always seems to crash, yet when the GenMod is disabled I can approach the town, speak to every NPC inside, trade, and leave with absolutely zero issues.

This might not be a problem on your end but I would greatly appreciate it if you consider patching this in the next update.
jbra1  [producent] 31 stycznia 2019 o 1:01 
Początkowo opublikowane przez AiM sIcK:
The recruitable woman at Sanctuary (Serf) is, to my opinion, a little too strong for a free recruit... Maybe less strength, 40 on Dex is definitely too much, and maybe you should substract around 10 points to almost skill (add some Labouring/Farmiong/cooking to match with her previous life of slavery).

But apart from that, and as far as I've seen, the mod is a good addon to the lore

Good point on Serf's skills. Might drop her down to 20, but for sneak, assassination, and the labor related ones.
jbra1  [producent] 31 stycznia 2019 o 1:03 
Początkowo opublikowane przez Light:
This mod stops you from talking to and recruiting Beep. I tested it and it was definitely this mod causing the issue. It might be because of a conflict with another mod, but once I removed this mod and kept all the others, I could recruit Beep just fine.

That's super weird. I run a ton of mods and never have an issue. Do you have any mods that alter beep specifically? Because that mod may have plugged something into beep that this mod changes (though I can't think what). Maybe one that assigns him to the Holy Nation Outlaws faction?
jbra1  [producent] 31 stycznia 2019 o 1:08 
Początkowo opublikowane przez John Smith:
There seems to be a conflict with this mod and the GenMod. Whenever I approach the Outlaw maintown, it always seems to crash, yet when the GenMod is disabled I can approach the town, speak to every NPC inside, trade, and leave with absolutely zero issues.

This might not be a problem on your end but I would greatly appreciate it if you consider patching this in the next update.

Egads, that's an epic task. The GMmod changes tons. I can't even begin to think where a crash level conflict would come in. Does the GMmod change the nest spawning or AI? I guess it changes the shopping lists, but I wouldn't think that'd cause a crash. OR, maybe the buildings... Hmm. I'll poke around, but no promises I'll sort it out.
Bumblechubs 24 marca 2019 o 3:29 
If a holy nation refugee group leader gets captured by fogmen and strung up on a pole you can repeat conversation with them and farm relations to 100 relaly easily.
jbra1  [producent] 24 marca 2019 o 4:21 
Początkowo opublikowane przez Bumblechubs:
If a holy nation refugee group leader gets captured by fogmen and strung up on a pole you can repeat conversation with them and farm relations to 100 relaly easily.

Yeah, you shouldn't do that :D. Haha. Seems I need to insert a dialogue in the way of the one that's there if they are imprisoned.
Jäger 30 marca 2019 o 9:30 
Any chance you could add the these guys to the bounty list for the Dust King to earn some faction? Would be appropriate since they fight each other so often.
Ostatnio edytowany przez: Jäger; 30 marca 2019 o 9:30
pyatr 24 maja 2019 o 4:05 
So where's that city exactly? I ran all over Dreg and didn't find anything. I'd rather not import just yet.
Ostatnio edytowany przez: pyatr; 24 maja 2019 o 4:05
jbra1  [producent] 24 maja 2019 o 4:11 
Początkowo opublikowane przez PSTR:
So where's that city exactly? I ran all over Dreg and didn't find anything. I'd rather not import just yet.

That's weird. The Imgur image pinpoints it pretty exactly. Starting with the coastal hive, heading due north it should pop up on your map. If you were in that zone when you installed the mod, it might need an import.
pyatr 24 maja 2019 o 4:12 
Początkowo opublikowane przez jbra1:
Początkowo opublikowane przez PSTR:
So where's that city exactly? I ran all over Dreg and didn't find anything. I'd rather not import just yet.

That's weird. The Imgur image pinpoints it pretty exactly. Starting with the coastal hive, heading due north it should pop up on your map. If you were in that zone when you installed the mod, it might need an import.
Wait, I thought Dreg was just that desert line south to fog islands. I'll check that out.
pyatr 24 maja 2019 o 4:17 
Found it. Doesn't quite make sense that Trade goods have +200% price mark up when there are two hive village close to the settlement. And I just spoke to the same refugee leader twice and she gave me reputation twice.
Ostatnio edytowany przez: pyatr; 24 maja 2019 o 4:20
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