Age of Empires II (2013)

Age of Empires II (2013)

Roman Civil War 49-45 BCE
 Tämä aihe on kiinnitetty, joten se on todennäköisesti tärkeä
Darth_Nox  [kehittäjä] 24.10.2018 klo 9.44
Bug Reporting
Did you just play an otherwise splendid game of Roman Civil War that was interrupted by a particularly bothersome bug? Try "Bug Reporting" now! First you decide whether it really was a bug, maybe it was an intended part of the game, you should probably read Hints and Scouts. Certain it is a bug? Good! Now you write up what happened, what you were doing, a few of the potentially related triggers that had been activated, just give us a feel of what was going on. Then just post it and wait, we have highly trained teams of scenario editors that work on this scenario up to tens of minutes weekly, so we'll have time for your bug. Thanks for taking the time to improve everyone's favorite Roman Civil War Scenario!
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As P5 I crushed P8 but his units kept spawning and it was a real pain please fix
Darth_Nox  [kehittäjä] 29.10.2018 klo 9.40 
You beat up p8 too hard, had you killed him in a polite and consensual manner you would not have had this issue. In the future ask for consent before you crush your fellow players.
Nonsense burn the heretic!
In version 2_0_8 (i dont knon wether it's fixed in v 2_0_9)
cato cannot claim rome after ciccero dies
Rook  [kehittäjä] 26.1.2019 klo 20.16 
Both Caesar and Pompey must be dead for Cicero or Cato to recapture Rome.
11 i needed that anwser
Rook  [kehittäjä] 14.2.2019 klo 14.04 
There’s a bug where purple receive 9k wood at some point of the game. I have no clue where this came from or which trigger causes it. To anyone who can find this malicious trigger will be greatly rewarded!
For some reason Antony dosen't spawn. Maybe I missed him or something, where does he usually spawn?
Darth_Nox  [kehittäjä] 27.4.2019 klo 16.25 
suarezsa lähetti viestin:
For some reason Antony dosen't spawn. Maybe I missed him or something, where does he usually spawn?

Red starts with him in Rome.
Oh ok. I was wondering where he was, and made the mistake of thinking he was a yellow guy, XD
Purple senators of Rome repeatedly spawn in Rome even when Red owns the city and is enemies with P6. According to Darth Nox this is not a bug, and is instead an apt representation of how Caesar's political enemies were monks who got shot by arrows from the towers of the walls of Rome shortly after coming into existence and accomplishing nothing. He also claims that it's not broken, because you can convert them, receiving twice as many spawns as red as hints say you're supposed to receive, which seems to make very little sense to me. Therefore, I hope that Rook can either corroborate this and give me a slightly more sensible explanation or fix this 'mechanic' which seems quite obviously a bug to me.
Darth_Nox  [kehittäjä] 31.8.2019 klo 13.39 
*cough*
{No, bad Darth! No snarky comments!}
*huff*
*sigh*
Alright sparky here's the deal.
After Caesar took the city, he did not wipe out the senate's influence or political opposition. He just had an army to answer it.
That said, I didn't actually make that trigger, so the most likely cases are that jw either forgot about Caesar and the Senate wanting each other dead, so enemy units spawning in Rome probably shouldn't be a thing... or this is just the case for when Caesar and the Senate ally each other and he decided or forgot to turn it off.
But honestly... Is it a bug or is it just something that annoys you? These are not the same thing. You look at things that annoy you ingame and call them bugs, I call them features. :)
{Sidenote, that is an excellent way to excuse yourself from bugfixing...if you ever need that}
((If this is a bug, jw will fix it. This isn't my version))
Rook  [kehittäjä] 31.8.2019 klo 21.11 


Lightning_strike97 lähetti viestin:
Purple senators of Rome repeatedly spawn in Rome even when Red owns the city and is enemies with P6. According to Darth Nox this is not a bug, and is instead an apt representation of how Caesar's political enemies were monks who got shot by arrows from the towers of the walls of Rome shortly after coming into existence and accomplishing nothing. He also claims that it's not broken, because you can convert them, receiving twice as many spawns as red as hints say you're supposed to receive, which seems to make very little sense to me. Therefore, I hope that Rook can either corroborate this and give me a slightly more sensible explanation or fix this 'mechanic' which seems quite obviously a bug to me.
The original trigger was supposed to give purple a monk spawn at Rome while he has Cicero close to Caesar. That was my intention. So when Caesar and Cicero decide to cement their alliance in front of the senate building, those two heroes are adjacent to each other and therefore a monk will spawn. But this only happens when Cicero is close enough to Caesar. And since those two are already trying to cut each other's throats in most of the games, I modified the trigger so that the monk spawns as long as Cicero is alive regardless of him being close to Caesar. As Darth mentioned it above, I wanted to show the repression by Caesar in the senate-house. Those purple monks in Rome getting shot by arrows show the resistance of the senators against the new ruling power. Hence the message ‘I veto the motion!’ when they pop out. I wouldn’t worry about it too much. If Pompey controls the city, those senators will be alive healing their allies. And if not, they will keep dying vetoing the motion proposed by a wannabe dictator.
ik a bug me being to sick to check out the new updates latley!
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