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Pros:
65% Resis to fire
50% Resis to Blast
25% Resis to melee & bullets.
Cons:
Takes up primary slot.
That being said, I'm going with ulramite's stats
Maybe making the mine a small throwable grenade that recharges after 20 secs
Really? 65% resistance to fire? The demoman would have 15% more fire resistance than the Pyro then i dont think it should be that high
Pros:
-50% dmg from bullets
-40%dmg from explosions
-10% dmg from fire
Cons:
You take more damage from self harm (Sticky jumping, reflected projectiles, Ect)
Takes up primary (Or secondary)
No charging like a regular shield
If this sounds stupid don't blame me, It's my first time suggesting stats to a community weapon.
Also maybe like +15% dmg from melee attacks might even it out.
There are never going to be throwable grenaids in tf2
Valve said so :P
+When hit with fire or explosive mine detonates, causing damage to all enemy's around you (ullapool caber style)
+25% blast damage reduction (unavailable after mine detonation)
cons:
-must retrieve mine from resupply
-takes up primary
+2 sec charge duration
+Hit will throw away enemy
(-)
Hitting wall will damage you.
+ Mine explodes on charge doing upwards of 30-50 damage
+ 15% Bullet Resistance
+ 10% Melee Resistance
Con:
- 15% Slower Movement Speed
- Mine has to be recharged at station, similar to caber.
- User takes half of damage put of target.
Personally I LOVE the set idea for this!
Maybe it could be useful against Engies OR maybe scout!
+75% melee resist
+50% blast resist
+30% fire resist
mine explodes on impact
-can be detonated by a enemy melee
+mine damage _175_
there OH YEAH
on full charge no crits only mini crits
OH YEAH AND 65% crit resist
-30% move speed