Team Fortress 2

Team Fortress 2

The Bulkhead
Igor 2014 年 5 月 4 日 上午 10:28
Stats Suggestions
Finally modern shield!

+ On charge mine on shield explodes ( Like contributor suggested )
+ Mine does same damage as Ullabool caber but less dmg to the wielder
+ Mini-crits for 5 sec on mine explosion
- You have to get another mine from spawn lockers
- Replaces stickybomb launcher

It looks like riotshield and with those stats it's able to destroy small defence.

Post your below.

最后由 Igor 编辑于; 2014 年 7 月 21 日 上午 2:18
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正在显示第 1 - 15 条,共 38 条留言
Shadow Dragon 2014 年 7 月 18 日 上午 6:01 
I like those stats I believe that they will work well.
ulramite 2014 年 9 月 26 日 上午 5:25 
Note that the Maker intended for it to be a primary weapon so It can't be a charge or anything like that. I say
Pros:
65% Resis to fire
50% Resis to Blast
25% Resis to melee & bullets.
Cons:
Takes up primary slot.
Pimp Skeletor 2014 年 11 月 16 日 上午 9:15 
Basically it's a secondary slot improved ullapool caber
That being said, I'm going with ulramite's stats
Maybe making the mine a small throwable grenade that recharges after 20 secs
最后由 Pimp Skeletor 编辑于; 2014 年 11 月 16 日 上午 9:22
silver smurfer 2014 年 11 月 17 日 上午 3:12 
maybe if u hold a button down or something all the shots to the body or head will be blocked but if it takes like 500 dmg it will break and has a 30 second recharge?
dead acc 2014 年 11 月 17 日 上午 5:58 
引用自 ulramite
Note that the Maker intended for it to be a primary weapon so It can't be a charge or anything like that. I say
Pros:
65% Resis to fire
50% Resis to Blast
25% Resis to melee & bullets.
Cons:
Takes up primary slot.

Really? 65% resistance to fire? The demoman would have 15% more fire resistance than the Pyro then i dont think it should be that high
Boofer 2014 年 11 月 17 日 上午 8:45 
Like ulramite, I think it should just be like a riot shield, maybe something like...

Pros:
-50% dmg from bullets
-40%dmg from explosions
-10% dmg from fire
Cons:
You take more damage from self harm (Sticky jumping, reflected projectiles, Ect)
Takes up primary (Or secondary)
No charging like a regular shield

If this sounds stupid don't blame me, It's my first time suggesting stats to a community weapon.

Also maybe like +15% dmg from melee attacks might even it out.
最后由 Boofer 编辑于; 2014 年 11 月 17 日 上午 8:47
White_Wampus 2014 年 11 月 18 日 上午 11:51 
I also like the riot shield idea, but to stop the demoman being invincible all the time, maybe when the demoman crouches, he puts the screen infront of his face, takes way less damage but can't move or attack until he gets up again. (He can still move while crouch-sticky jumping though). When some one Melee's the shield the mine blows up.
最后由 White_Wampus 编辑于; 2014 年 11 月 18 日 上午 11:51
Boofer 2014 年 11 月 18 日 上午 11:53 
引用自 Cyber_block
I also like the riot shield idea, but to stop the demoman being invincible all the time, maybe when the demoman crouches, he puts the screen infront of his face, takes way less damage but can't move or attack until he gets up again. (He can still move while crouch-sticky jumping though)
Thats not a bad idea, but how about while hes crouching he moves like 2 times slower than the regular crouch speed. Also maybe takes like mini crits from behind.
Osiris The Fallen 2014 年 11 月 18 日 下午 2:36 
引用自 Brosoldier
Basically it's a secondary slot improved ullapool caber
That being said, I'm going with ulramite's stats
Maybe making the mine a small throwable grenade that recharges after 20 secs


There are never going to be throwable grenaids in tf2
Valve said so :P
The Redder Baroness 2014 年 11 月 18 日 下午 7:09 
pros:
+When hit with fire or explosive mine detonates, causing damage to all enemy's around you (ullapool caber style)
+25% blast damage reduction (unavailable after mine detonation)
cons:
-must retrieve mine from resupply
-takes up primary
Pimp Skeletor 2014 年 11 月 26 日 上午 7:55 
引用自 =FFR=Blackout Flash
引用自 Brosoldier
Basically it's a secondary slot improved ullapool caber
That being said, I'm going with ulramite's stats
Maybe making the mine a small throwable grenade that recharges after 20 secs


There are never going to be throwable grenaids in tf2
Valve said so :P
A man can dream
Pimp Skeletor 2014 年 11 月 26 日 上午 7:56 
引用自 Cyber_block
I also like the riot shield idea, but to stop the demoman being invincible all the time, maybe when the demoman crouches, he puts the screen infront of his face, takes way less damage but can't move or attack until he gets up again. (He can still move while crouch-sticky jumping though). When some one Melee's the shield the mine blows up.
Love it
Pawg Patrol 2014 年 11 月 29 日 上午 4:25 
(+)
+2 sec charge duration
+Hit will throw away enemy

(-)
Hitting wall will damage you.
Smiling Grinner 2015 年 4 月 23 日 下午 3:12 
Pro:
+ Mine explodes on charge doing upwards of 30-50 damage
+ 15% Bullet Resistance
+ 10% Melee Resistance

Con:
- 15% Slower Movement Speed
- Mine has to be recharged at station, similar to caber.
- User takes half of damage put of target.

Personally I LOVE the set idea for this!
Maybe it could be useful against Engies OR maybe scout!
最后由 Smiling Grinner 编辑于; 2015 年 4 月 23 日 下午 3:14
Abcmanx6 2015 年 8 月 3 日 下午 7:41 
look at dis
+75% melee resist
+50% blast resist
+30% fire resist
mine explodes on impact
-can be detonated by a enemy melee
+mine damage _175_
there OH YEAH

on full charge no crits only mini crits
OH YEAH AND 65% crit resist
-30% move speed
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