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Comunicar un error de traducción
https://www.youtube.com/watch?v=3Q1eUga374I&t=8s
You may notice some notes don't play at all, while Source complains about pitches being out of range.
Doom doesn't really have a "default soundfont". The original DOS release could use General MIDI, which would just use whatever soundfont your soundcard had in it's ROM (or on a modern OS, the default MIDI device, which is typically a soundfont provided by the OS), or it could use AdLib, which was a specific old sound card feature for synthesizing audio. Neither of these is a viable option in gmod, so I must supply a soundfont with the MIDI player.
If you are interested in the midi player, you can currently download it from the gmod workshop. I have yet to integrate it with gmDoom Maps, though.
I was actually talking about ripping the soundfont...
I know exactly what you were talking about, but there isn't a soundfont in Doom. Doom has never had a soundfont packaged with it. It has always relied on the sound card or the OS supplying a soundfont.
It doesn't really matter though, as I've already picked out a soundfont.
Good job actually doing this.