Garry's Mod

Garry's Mod

Jazztronauts
(Q) 2024 年 11 月 6 日 上午 8:38
Game hitching for 30+ seconds when stealing props?
For some reason the game is hitching whenever i pick up a prop that is slightly large (couches, stacks of boxes, etc) and spamming the console with this:

Warning! LZMA compression header is invalid!
Extraction failed! models\props\cs_office\shelves_metal.vvd ( ERR: 1 )
HITCHED: 2.639s
2.667s @gamemodes/jazztronauts/gamemode/lib/sh_snatch.lua : 537
(Recommended: Call 'Yield' more often to release timeslice to engine)

HITCHED: 2.657s
2.667s @gamemodes/jazztronauts/gamemode/lib/sh_snatch.lua : 537
(Recommended: Call 'Yield' more often to release timeslice to engine)

HITCHED: 2.657s
2.667s @gamemodes/jazztronauts/gamemode/lib/sh_snatch.lua : 537
(Recommended: Call 'Yield' more often to release timeslice to engine)

HITCHED: 2.147s
2.667s @gamemodes/jazztronauts/gamemode/lib/sh_snatch.lua : 546
(Recommended: Call 'Yield' more often to release timeslice to engine)

HITCHED: 0.710s
2.667s @gamemodes/jazztronauts/gamemode/lib/sh_snatch.lua : 546
(Recommended: Call 'Yield' more often to release timeslice to engine)

HITCHED: 0.706s
2.667s @gamemodes/jazztronauts/gamemode/lib/sh_snatch.lua : 546
(Recommended: Call 'Yield' more often to release timeslice to engine)

HITCHED: 0.707s
2.667s @gamemodes/jazztronauts/gamemode/lib/sh_snatch.lua : 546
(Recommended: Call 'Yield' more often to release timeslice to engine)

Warning! LZMA compression header is invalid!
Extraction failed! models\props\cs_office\shelves_metal.vvd ( ERR: 1 )
HITCHED: 0.728s
2.667s @gamemodes/jazztronauts/gamemode/lib/sh_snatch.lua : 546
(Recommended: Call 'Yield' more often to release timeslice to engine)

I don't know if this addon is still updated or if there's a fix to this.

Edit:
Also when the couch finally did load, it broke horribly:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3361136382

Edit 2: Map is probably just cursed for some reason restarting gmod multiple times seems to have fixed it?
最后由 (Q) 编辑于; 2024 年 11 月 6 日 上午 8:57
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Sierra Foxtrot  [开发者] 2024 年 11 月 6 日 下午 7:41 
This is a known issue that's been fixed off of the workshop version. Can be found here[github.com] (solo fix for it) or here[github.com] (lots of other fixes/additions)
The issue is related to models packed inside maps being decompressed for processing by our "void shell" system.
最后由 Sierra Foxtrot 编辑于; 2024 年 11 月 6 日 下午 7:42
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